My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Valkyrie Electro Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Mighty Miner
Giant Snowball
Hog Rider Skeleton Army Mighty Miner
Zap
Skeleton Army Mighty Miner
Barbarian Barrel
Knight Tesla Valkyrie Skeleton Army Electro Wizard
The Log
Hog Rider Skeleton Army
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Valkyrie Hog Rider Skeleton Army Electro Wizard
Fireball
Tesla Hog Rider Skeleton Army Electro Wizard Mighty Miner
Poison
Skeleton Army Electro Wizard
Lightning
Knight Tesla Valkyrie Electro Wizard Mighty Miner
Rocket
Valkyrie Hog Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Army Tesla Valkyrie Hog Rider Electro Wizard Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Skeleton Army Tesla

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider The Log Electro Wizard
Tesla
Valkyrie
Hog Rider Electro Wizard
Hog Rider
Knight Valkyrie The Log Electro Wizard
Skeleton Army
The Log
Hog Rider Knight
Electro Wizard
Knight Valkyrie Hog Rider
Mighty Miner

Defense Synergies 3 10

Knight
Tesla Electro Wizard Skeleton Army The Log
Tesla
Knight The Log Valkyrie Skeleton Army Electro Wizard
Valkyrie
Tesla The Log Electro Wizard
Hog Rider
Skeleton Army
Knight Tesla The Log Electro Wizard
The Log
Tesla Knight Valkyrie Skeleton Army Electro Wizard
Electro Wizard
Knight Tesla Valkyrie Skeleton Army The Log
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Valkyrie The Log Electro Wizard
Skeleton Army Knight Tesla Valkyrie The Log Electro Wizard
Tesla Skeleton Army Knight Valkyrie Electro Wizard
Tesla Skeleton Army Knight Valkyrie Electro Wizard
Valkyrie Skeleton Army The Log
Skeleton Army The Log Tesla Valkyrie Electro Wizard
Tesla Electro Wizard
Tesla Valkyrie The Log Electro Wizard
Tesla Mighty Miner Skeleton Army
Knight Skeleton Army Tesla Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Knight Tesla The Log
Tesla Electro Wizard
Tesla Skeleton Army Knight Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Tesla The Log Electro Wizard
Skeleton Army Knight Tesla Electro Wizard
Skeleton Army Tesla The Log Electro Wizard
Tesla Knight Valkyrie Skeleton Army Electro Wizard
Tesla Knight Valkyrie Skeleton Army The Log Electro Wizard
Valkyrie The Log Knight Tesla Electro Wizard
Tesla Electro Wizard
Valkyrie Skeleton Army Knight Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Tesla Electro Wizard
Electro Wizard Knight Tesla Valkyrie The Log
Skeleton Army Knight Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Knight Tesla The Log Electro Wizard
Knight Tesla Valkyrie Skeleton Army Mighty Miner
Tesla Electro Wizard
Skeleton Army Knight Tesla Valkyrie Electro Wizard
Mighty Miner Knight Tesla Valkyrie Skeleton Army
Electro Wizard Knight Valkyrie Skeleton Army The Log
Tesla Skeleton Army
Knight Tesla Valkyrie
Skeleton Army Valkyrie The Log Electro Wizard
Skeleton Army Knight Tesla Valkyrie
Tesla Valkyrie Skeleton Army
Tesla Skeleton Army Electro Wizard Knight Valkyrie The Log Mighty Miner
Valkyrie Tesla The Log Electro Wizard Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie The Log
The Log Electro Wizard
The Log
Knight Valkyrie The Log
Valkyrie The Log
The Log
The Log
The Log
Electro Wizard
Knight Valkyrie The Log Electro Wizard
Knight The Log
The Log
The Log
The Log
The Log Electro Wizard
Valkyrie The Log
The Log
The Log
The Log
The Log Valkyrie
The Log Electro Wizard
The Log
The Log
Electro Wizard
Electro Wizard
The Log
Electro Wizard
Mighty Miner
The Log
Electro Wizard Skeleton Army
Electro Wizard
The Log
Knight Valkyrie Electro Wizard
The Log
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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