My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Recruits Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Barrel
Giant Snowball
Royal Recruits Goblin Barrel Little Prince
Zap
Goblin Barrel Little Prince
Barbarian Barrel
Knight Tesla Royal Recruits Goblin Barrel Magic Archer Little Prince
The Log
Royal Recruits Goblin Barrel Little Prince
Earthquake
Tesla Goblin Barrel
Arrows
Royal Recruits Goblin Barrel Little Prince
Royal Delivery
Knight Royal Recruits Goblin Barrel Magic Archer Little Prince
Fireball
Tesla Goblin Barrel Magic Archer Little Prince
Poison
Royal Recruits Magic Archer Little Prince
Lightning
Knight Tesla Magic Archer Little Prince
Rocket
Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Little Prince Tesla Fireball Magic Archer Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Barrel Little Prince

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Fireball The Log Magic Archer Little Prince
Tesla
Royal Recruits
Magic Archer
Fireball
Knight The Log Magic Archer Little Prince
Goblin Barrel
Knight
The Log
Knight Fireball Magic Archer Little Prince
Magic Archer
Knight Royal Recruits Fireball The Log
Little Prince
Knight Fireball The Log

Defense Synergies 5 9

Knight
Tesla Magic Archer Little Prince Fireball The Log
Tesla
Knight The Log Fireball Magic Archer Little Prince
Royal Recruits
The Log
Fireball
The Log Knight Tesla Little Prince
Goblin Barrel
The Log
Tesla Fireball Knight Royal Recruits Magic Archer Little Prince
Magic Archer
Knight Tesla The Log
Little Prince
Knight Tesla Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Royal Recruits Fireball The Log Magic Archer
Knight Tesla Royal Recruits The Log
Tesla Knight Royal Recruits
Tesla Royal Recruits Knight
Royal Recruits Fireball The Log
Fireball The Log Tesla Magic Archer
Tesla Fireball Magic Archer Little Prince
Tesla Royal Recruits Fireball The Log Magic Archer
Tesla Royal Recruits
Knight Tesla Royal Recruits Little Prince
Knight Tesla Royal Recruits Fireball The Log Magic Archer
Tesla Fireball Magic Archer
Tesla Royal Recruits Knight Fireball The Log
Fireball Tesla Royal Recruits The Log Magic Archer
Royal Recruits Knight Tesla
Tesla Royal Recruits Fireball The Log
Tesla Knight Royal Recruits Fireball
Tesla Fireball Knight Royal Recruits The Log Magic Archer Little Prince
The Log Knight Tesla Royal Recruits Fireball Magic Archer Little Prince
Tesla Royal Recruits
Royal Recruits Knight Tesla Fireball The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Tesla Fireball
Fireball Knight Tesla The Log Magic Archer
Royal Recruits Knight The Log
Royal Recruits Knight Tesla Fireball The Log
Royal Recruits Knight Tesla
Fireball Tesla Magic Archer
Royal Recruits Knight Tesla Fireball
Knight Tesla Royal Recruits
Royal Recruits Knight Fireball The Log Magic Archer
Royal Recruits Tesla
Knight Tesla Royal Recruits
Royal Recruits Fireball The Log
Royal Recruits Knight Tesla Fireball
Royal Recruits Tesla Fireball Magic Archer
Tesla Royal Recruits Knight Fireball The Log Magic Archer Little Prince
Tesla Royal Recruits Fireball The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Royal Recruits The Log
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Knight Royal Recruits Fireball The Log
Fireball The Log Magic Archer
Fireball Magic Archer
The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball
Knight Royal Recruits Fireball The Log Magic Archer
Fireball Magic Archer
Knight Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Royal Recruits Fireball The Log
Fireball
Fireball The Log Magic Archer
Fireball The Log Magic Archer Little Prince
Fireball The Log Magic Archer
Fireball
The Log
Royal Recruits Fireball The Log
The Log Fireball Magic Archer Little Prince
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer Little Prince
Fireball
Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Royal Recruits Fireball Magic Archer
Fireball Magic Archer
The Log Fireball
Fireball Knight Magic Archer
The Log Fireball Magic Archer
Fireball
Royal Recruits
Royal Recruits Fireball The Log Magic Archer
Fireball Magic Archer
Royal Recruits Fireball The Log Magic Archer Little Prince

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