My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Tesla Goblin Barrel Skeleton Army Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel Skeleton Army
Earthquake
Tesla Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Knight Mini P.E.K.K.A Hog Rider Goblin Barrel Skeleton Army Electro Wizard
Fireball
Tesla Hog Rider Goblin Barrel Skeleton Army Electro Wizard
Poison
Skeleton Army Electro Wizard
Lightning
Knight Tesla Mini P.E.K.K.A Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Skeleton Army Tesla Mini P.E.K.K.A Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Barrel Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Goblin Barrel The Log Electro Wizard
Tesla
Mini P.E.K.K.A
Hog Rider The Log Electro Wizard
Hog Rider
Knight The Log Mini P.E.K.K.A Goblin Barrel Electro Wizard
Goblin Barrel
Knight Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Hog Rider Knight Mini P.E.K.K.A
Electro Wizard
Knight Mini P.E.K.K.A Hog Rider

Defense Synergies 5 10

Knight
Tesla Electro Wizard Mini P.E.K.K.A Skeleton Army The Log
Tesla
Knight The Log Mini P.E.K.K.A Skeleton Army Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Knight Tesla Skeleton Army
Hog Rider
Goblin Barrel
Skeleton Army
Knight Tesla Mini P.E.K.K.A The Log Electro Wizard
The Log
Tesla Mini P.E.K.K.A Knight Skeleton Army Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Tesla Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Knight Tesla The Log Electro Wizard
Tesla Mini P.E.K.K.A Skeleton Army Knight Electro Wizard
Tesla Mini P.E.K.K.A Skeleton Army Knight Electro Wizard
Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army The Log Tesla Electro Wizard
Tesla Electro Wizard
Tesla The Log Electro Wizard
Tesla Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Tesla Mini P.E.K.K.A Electro Wizard
Skeleton Army Electro Wizard Knight Tesla The Log
Tesla Electro Wizard
Tesla Mini P.E.K.K.A Skeleton Army Knight The Log Electro Wizard
Skeleton Army Tesla Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Knight Tesla Electro Wizard
Skeleton Army Tesla Mini P.E.K.K.A The Log Electro Wizard
Tesla Knight Mini P.E.K.K.A Skeleton Army Electro Wizard
Tesla Knight Skeleton Army The Log Electro Wizard
The Log Knight Tesla Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Skeleton Army Knight Tesla Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Tesla Electro Wizard
Electro Wizard Knight Tesla Mini P.E.K.K.A The Log
Skeleton Army Knight Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Knight Tesla The Log Electro Wizard
Knight Tesla Mini P.E.K.K.A Skeleton Army
Tesla Electro Wizard
Mini P.E.K.K.A Skeleton Army Knight Tesla Electro Wizard
Mini P.E.K.K.A Knight Tesla Skeleton Army
Electro Wizard Knight Mini P.E.K.K.A Skeleton Army The Log
Tesla Skeleton Army
Knight Tesla Mini P.E.K.K.A
Skeleton Army The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Knight Tesla
Tesla Skeleton Army
Tesla Skeleton Army Electro Wizard Knight Mini P.E.K.K.A The Log
Tesla Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Electro Wizard
The Log
Knight The Log
The Log
The Log
The Log
The Log
Mini P.E.K.K.A Electro Wizard
Knight The Log Electro Wizard
Knight The Log
The Log
The Log
The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Electro Wizard
The Log
The Log
The Log
The Log
The Log
The Log Electro Wizard
The Log
The Log
Electro Wizard
Electro Wizard
Mini P.E.K.K.A
The Log
Electro Wizard
The Log
Electro Wizard Skeleton Army
Electro Wizard
The Log
Knight Mini P.E.K.K.A Electro Wizard
The Log
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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