My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mega Minion Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Mega Minion Baby Dragon Balloon Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Lava Hound
Giant Snowball
Mega Minion Baby Dragon Balloon Lava Hound
Zap
Balloon Lava Hound
Barbarian Barrel
Knight Tesla Electro Wizard
The Log
Earthquake
Tesla
Arrows
Lava Hound
Royal Delivery
Knight Mega Minion Baby Dragon Balloon Electro Wizard Lava Hound
Fireball
Tesla Mega Minion Baby Dragon Balloon Electro Wizard Lava Hound
Poison
Mega Minion Balloon Electro Wizard Lava Hound
Lightning
Knight Tesla Mega Minion Baby Dragon Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mega Minion Tesla Fireball Baby Dragon Electro Wizard Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Mega Minion Tesla Fireball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Baby Dragon Balloon Fireball Electro Wizard
Tesla
Mega Minion
Knight Lava Hound Fireball Baby Dragon Balloon
Fireball
Lava Hound Knight Mega Minion Baby Dragon Electro Wizard
Baby Dragon
Knight Lava Hound Mega Minion Fireball Balloon Electro Wizard
Balloon
Knight Lava Hound Mega Minion Baby Dragon Electro Wizard
Electro Wizard
Knight Fireball Baby Dragon Balloon
Lava Hound
Mega Minion Fireball Baby Dragon Balloon

Defense Synergies 3 9

Knight
Tesla Mega Minion Electro Wizard Fireball Baby Dragon
Tesla
Knight Mega Minion Fireball Baby Dragon Electro Wizard
Mega Minion
Knight Tesla Baby Dragon Electro Wizard
Fireball
Knight Tesla Electro Wizard
Baby Dragon
Knight Tesla Mega Minion
Balloon
Electro Wizard
Knight Tesla Mega Minion Fireball
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Mega Minion Fireball Baby Dragon Electro Wizard
Knight Tesla Mega Minion Electro Wizard
Tesla Knight Mega Minion Electro Wizard
Tesla Knight Mega Minion Electro Wizard
Fireball
Fireball Tesla Mega Minion Baby Dragon Electro Wizard
Tesla Mega Minion Electro Wizard Fireball Baby Dragon
Tesla Fireball Baby Dragon Electro Wizard
Tesla
Knight Tesla Electro Wizard
Electro Wizard Knight Tesla Mega Minion Fireball Baby Dragon
Tesla Mega Minion Fireball Baby Dragon Electro Wizard
Tesla Knight Fireball Electro Wizard
Fireball Tesla Mega Minion Baby Dragon Electro Wizard
Knight Tesla Electro Wizard
Tesla Fireball Electro Wizard
Tesla Knight Fireball Electro Wizard
Tesla Fireball Knight Mega Minion Baby Dragon Electro Wizard
Baby Dragon Knight Tesla Mega Minion Fireball Electro Wizard
Tesla Electro Wizard
Knight Tesla Fireball Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball Electro Wizard
Fireball Electro Wizard Knight Tesla Mega Minion Baby Dragon
Knight Electro Wizard
Knight Tesla Fireball Electro Wizard
Knight Tesla
Fireball Tesla Baby Dragon Electro Wizard
Knight Tesla Mega Minion Fireball Electro Wizard
Knight Tesla
Electro Wizard Knight Mega Minion Fireball Baby Dragon
Tesla Mega Minion
Knight Tesla Mega Minion
Fireball Electro Wizard
Knight Tesla Fireball
Tesla Fireball Baby Dragon
Tesla Electro Wizard Knight Mega Minion Fireball Baby Dragon
Tesla Mega Minion Fireball Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon
Knight Fireball
Fireball Baby Dragon
Fireball Mega Minion Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Electro Wizard
Knight Fireball Electro Wizard
Fireball Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Mega Minion Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Mega Minion
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Electro Wizard
Electro Wizard Mega Minion Fireball
Mega Minion Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Fireball
Fireball Mega Minion Baby Dragon Electro Wizard
Fireball
Fireball Knight Mega Minion Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball
Mega Minion
Fireball Baby Dragon Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon Electro Wizard

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