My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Musketeer Baby Dragon Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince
Giant Snowball
Musketeer Goblin Barrel Baby Dragon
Zap
Goblin Barrel Dark Prince
Barbarian Barrel
Knight Tesla Musketeer Goblin Barrel Dark Prince Electro Wizard
The Log
Musketeer Goblin Barrel Dark Prince
Earthquake
Tesla Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Musketeer Goblin Barrel Baby Dragon Dark Prince Electro Wizard
Fireball
Tesla Musketeer Goblin Barrel Baby Dragon Electro Wizard
Poison
Musketeer Electro Wizard
Lightning
Knight Tesla Musketeer Baby Dragon Dark Prince Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Tesla Fireball Musketeer Baby Dragon Dark Prince Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Goblin Barrel Tesla Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Goblin Barrel Baby Dragon Fireball Electro Wizard
Tesla
Fireball
Knight Baby Dragon Dark Prince Electro Wizard
Musketeer
Knight Baby Dragon Dark Prince
Goblin Barrel
Knight Dark Prince Baby Dragon
Baby Dragon
Knight Fireball Musketeer Goblin Barrel Dark Prince Electro Wizard
Dark Prince
Goblin Barrel Fireball Musketeer Baby Dragon Electro Wizard
Electro Wizard
Knight Fireball Baby Dragon Dark Prince

Defense Synergies 4 14

Knight
Tesla Musketeer Electro Wizard Fireball Baby Dragon
Tesla
Knight Musketeer Fireball Baby Dragon Dark Prince Electro Wizard
Fireball
Knight Tesla Musketeer Dark Prince Electro Wizard
Musketeer
Knight Tesla Fireball Baby Dragon Dark Prince Electro Wizard
Goblin Barrel
Baby Dragon
Knight Tesla Musketeer Dark Prince
Dark Prince
Tesla Fireball Musketeer Baby Dragon Electro Wizard
Electro Wizard
Knight Tesla Fireball Musketeer Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Musketeer Baby Dragon Electro Wizard
Knight Tesla Musketeer Dark Prince Electro Wizard
Tesla Knight Musketeer Dark Prince Electro Wizard
Tesla Knight Musketeer Dark Prince Electro Wizard
Fireball Dark Prince
Fireball Tesla Musketeer Baby Dragon Dark Prince Electro Wizard
Tesla Musketeer Electro Wizard Fireball Baby Dragon
Tesla Fireball Musketeer Baby Dragon Electro Wizard
Tesla Musketeer
Knight Tesla Musketeer Dark Prince Electro Wizard
Electro Wizard Knight Tesla Fireball Musketeer Baby Dragon Dark Prince
Tesla Musketeer Fireball Baby Dragon Electro Wizard
Tesla Knight Fireball Musketeer Dark Prince Electro Wizard
Fireball Tesla Baby Dragon Dark Prince Electro Wizard
Knight Tesla Electro Wizard
Tesla Fireball Electro Wizard
Tesla Knight Fireball Musketeer Dark Prince Electro Wizard
Tesla Fireball Knight Musketeer Baby Dragon Dark Prince Electro Wizard
Baby Dragon Knight Tesla Fireball Musketeer Dark Prince Electro Wizard
Tesla Musketeer Electro Wizard
Dark Prince Knight Tesla Fireball Musketeer Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball Dark Prince Electro Wizard
Fireball Electro Wizard Knight Tesla Musketeer Baby Dragon
Knight Musketeer Dark Prince Electro Wizard
Dark Prince Knight Tesla Fireball Musketeer Electro Wizard
Knight Tesla Musketeer Dark Prince
Fireball Tesla Musketeer Baby Dragon Electro Wizard
Dark Prince Knight Tesla Fireball Musketeer Electro Wizard
Knight Tesla Dark Prince
Electro Wizard Knight Fireball Baby Dragon Dark Prince
Tesla Musketeer
Knight Tesla Musketeer Dark Prince
Fireball Dark Prince Electro Wizard
Dark Prince Knight Tesla Fireball
Tesla Fireball Musketeer Baby Dragon
Tesla Electro Wizard Knight Fireball Musketeer Baby Dragon Dark Prince
Tesla Fireball Musketeer Baby Dragon Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Electro Wizard
Fireball Baby Dragon
Knight Fireball Musketeer Dark Prince
Fireball Baby Dragon Dark Prince
Fireball Musketeer Baby Dragon
Musketeer Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Musketeer Electro Wizard
Knight Fireball Musketeer Dark Prince Electro Wizard
Fireball Musketeer Baby Dragon
Knight Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Fireball Musketeer Baby Dragon Dark Prince Electro Wizard
Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Baby Dragon
Fireball Baby Dragon Dark Prince
Fireball Musketeer Baby Dragon Electro Wizard
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Electro Wizard
Electro Wizard Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Electro Wizard
Fireball
Electro Wizard Fireball Musketeer Dark Prince
Fireball Musketeer Baby Dragon Electro Wizard
Fireball
Fireball Knight Musketeer Baby Dragon Dark Prince Electro Wizard
Fireball Musketeer Baby Dragon
Fireball
Musketeer Dark Prince
Fireball Musketeer Baby Dragon Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer Baby Dragon Dark Prince Electro Wizard

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