My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Giant Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Skeleton Army
Zap
Royal Giant Skeleton Army
Barbarian Barrel
Knight Tesla Wizard Skeleton Army Ice Wizard
The Log
Royal Giant Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Wizard Skeleton Army Ice Wizard
Fireball
Tesla Wizard Skeleton Army Ice Wizard
Poison
Wizard Skeleton Army Ice Wizard
Lightning
Knight Tesla Wizard Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Skeleton Army Ice Wizard Tesla Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight
Knight
Arrows Wizard The Log Ice Wizard
Tesla
Royal Giant
Arrows Ice Wizard Wizard The Log
Wizard
Knight Royal Giant
Skeleton Army
The Log
Knight Royal Giant
Ice Wizard
Royal Giant Knight

Defense Synergies 3 14

Arrows
Knight Tesla Ice Wizard
Knight
Tesla Ice Wizard Arrows Wizard Skeleton Army The Log
Tesla
Knight The Log Arrows Wizard Skeleton Army
Royal Giant
Wizard
Knight Tesla Skeleton Army The Log Ice Wizard
Skeleton Army
Knight Tesla Wizard The Log Ice Wizard
The Log
Tesla Knight Wizard Skeleton Army Ice Wizard
Ice Wizard
Knight Arrows Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Wizard The Log
Skeleton Army Knight Tesla The Log Ice Wizard
Tesla Skeleton Army Knight Ice Wizard
Tesla Skeleton Army Knight Ice Wizard
Arrows Skeleton Army The Log
Arrows Skeleton Army The Log Tesla Ice Wizard
Tesla Arrows Wizard Ice Wizard
Arrows Tesla The Log
Tesla Skeleton Army Ice Wizard
Knight Skeleton Army Tesla Ice Wizard
Skeleton Army Ice Wizard Arrows Knight Tesla Wizard The Log
Arrows Tesla Wizard Ice Wizard
Tesla Skeleton Army Knight Wizard The Log Ice Wizard
Wizard Skeleton Army Arrows Tesla The Log
Skeleton Army Knight Tesla
Skeleton Army Tesla The Log
Tesla Wizard Arrows Knight Skeleton Army
Arrows Tesla Knight Wizard Skeleton Army The Log Ice Wizard
Arrows Wizard The Log Knight Tesla Ice Wizard
Tesla
Wizard Skeleton Army Arrows Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Tesla
Arrows Knight Tesla Wizard The Log
Skeleton Army Knight The Log
Skeleton Army Knight Tesla The Log
Knight Tesla Skeleton Army
Arrows Wizard Tesla Ice Wizard
Skeleton Army Knight Tesla Ice Wizard
Knight Tesla Skeleton Army
Knight Skeleton Army The Log
Tesla Skeleton Army
Knight Tesla
Skeleton Army Arrows The Log
Skeleton Army Knight Tesla Wizard
Wizard Tesla Skeleton Army
Tesla Skeleton Army Knight The Log
Arrows Tesla Wizard The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log Ice Wizard
Arrows The Log
Arrows Knight The Log
Wizard Arrows The Log
Arrows Wizard Ice Wizard
Arrows Wizard The Log
Arrows The Log Wizard Ice Wizard
Arrows The Log Wizard
Arrows Knight Wizard The Log
Arrows Wizard
Knight The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard Ice Wizard
Arrows The Log Wizard Ice Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard Ice Wizard
Wizard
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Skeleton Army
Arrows Wizard Ice Wizard
Arrows The Log
Knight Wizard
Arrows The Log Wizard
Arrows
The Log
The Log

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