My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Wizard P.E.K.K.A Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Ram Rider
Giant Snowball
Bomber Lumberjack Ram Rider
Zap
Bomber Firecracker Ram Rider
Barbarian Barrel
Bomber Knight Firecracker Wizard Lumberjack
The Log
Bomber Firecracker Lumberjack Ram Rider
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker
Royal Delivery
Bomber Knight Firecracker Wizard P.E.K.K.A Lumberjack Ram Rider
Fireball
Bomber Firecracker Wizard Lumberjack Ram Rider
Poison
Bomber Firecracker Wizard
Lightning
Knight Wizard Lumberjack Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Knight Firecracker Lumberjack Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Knight Firecracker

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight P.E.K.K.A Lumberjack Ram Rider
Knight
Firecracker Bomber Wizard Lumberjack Ram Rider
Firecracker
Knight P.E.K.K.A Lumberjack Ram Rider
Wizard
Knight Rage P.E.K.K.A Lumberjack Ram Rider
Rage
Wizard
P.E.K.K.A
Bomber Firecracker Wizard Lumberjack Ram Rider
Lumberjack
Bomber Knight Firecracker Wizard P.E.K.K.A Ram Rider
Ram Rider
Bomber Knight Firecracker Wizard P.E.K.K.A Lumberjack

Defense Synergies 2 8

Bomber
Knight P.E.K.K.A
Knight
Bomber Firecracker Wizard Lumberjack
Firecracker
Knight P.E.K.K.A Lumberjack
Wizard
Knight P.E.K.K.A Lumberjack
Rage
P.E.K.K.A
Bomber Firecracker Wizard
Lumberjack
Knight Firecracker Wizard Ram Rider
Ram Rider
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Wizard Ram Rider
P.E.K.K.A Lumberjack Bomber Knight Firecracker Ram Rider
P.E.K.K.A Lumberjack Ram Rider Bomber Knight
P.E.K.K.A Lumberjack Bomber Knight Firecracker Ram Rider
Bomber Firecracker P.E.K.K.A Lumberjack
Bomber Firecracker Lumberjack
Ram Rider Firecracker Wizard
P.E.K.K.A Ram Rider
P.E.K.K.A Lumberjack
Knight Bomber Firecracker Lumberjack
Bomber Knight Firecracker Wizard Lumberjack Ram Rider
Firecracker Wizard Ram Rider
P.E.K.K.A Lumberjack Bomber Knight Wizard Ram Rider
Bomber Wizard Firecracker P.E.K.K.A Lumberjack
P.E.K.K.A Knight Lumberjack Ram Rider
P.E.K.K.A Lumberjack Ram Rider
Wizard Bomber Knight Firecracker P.E.K.K.A Lumberjack
Bomber Knight Firecracker Wizard Lumberjack Ram Rider
Wizard Bomber Knight Firecracker Lumberjack Ram Rider
P.E.K.K.A Lumberjack Ram Rider
Bomber Wizard Knight Firecracker P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack P.E.K.K.A
Bomber Knight Firecracker Wizard Lumberjack
P.E.K.K.A Lumberjack Knight Ram Rider
P.E.K.K.A Lumberjack Knight Ram Rider
P.E.K.K.A Knight Lumberjack Ram Rider
Firecracker Wizard Ram Rider
P.E.K.K.A Knight Lumberjack Ram Rider
P.E.K.K.A Knight Lumberjack
P.E.K.K.A Knight Firecracker
P.E.K.K.A
P.E.K.K.A Knight Lumberjack
P.E.K.K.A
P.E.K.K.A Knight Wizard Lumberjack Ram Rider
Wizard Bomber Firecracker
Bomber Knight Firecracker P.E.K.K.A Lumberjack
Bomber Firecracker Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Ram Rider
Knight Firecracker
Bomber Wizard Firecracker
Firecracker Wizard Ram Rider
Bomber Firecracker Wizard
Firecracker Wizard Ram Rider
Firecracker Wizard Ram Rider
Lumberjack
Firecracker Knight Wizard Ram Rider
Firecracker Wizard
Knight Firecracker
Firecracker
Firecracker
Bomber Firecracker Wizard
Firecracker Wizard
Bomber
Bomber Firecracker Wizard
Bomber Firecracker Wizard
Wizard
Firecracker Bomber Wizard
Firecracker Wizard Ram Rider
Wizard Ram Rider
Firecracker
Firecracker Wizard
Firecracker Wizard
Bomber Wizard
Firecracker
P.E.K.K.A
Firecracker Wizard
Firecracker Wizard Ram Rider
Knight Firecracker Wizard Lumberjack
Bomber Firecracker Wizard
Firecracker P.E.K.K.A
Firecracker
Firecracker
Firecracker

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