My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Valkyrie Wizard Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Royal Giant Witch
Barbarian Barrel
Knight Goblin Gang Valkyrie Wizard Witch Electro Wizard
The Log
Goblin Gang Royal Giant Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Knight Goblin Gang Valkyrie Wizard Witch Electro Wizard
Fireball
Goblin Gang Wizard Witch Electro Wizard
Poison
Goblin Gang Wizard Witch Electro Wizard
Lightning
Knight Valkyrie Wizard Witch Electro Wizard
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Goblin Gang Valkyrie Electro Wizard Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Goblin Gang Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Wizard Witch Electro Wizard
Goblin Gang
Knight Royal Giant Valkyrie
Royal Giant
Goblin Gang Wizard Witch Electro Wizard
Valkyrie
Goblin Gang Wizard Witch Electro Wizard
Wizard
Knight Royal Giant Valkyrie Rage
Rage
Witch Wizard Electro Wizard
Witch
Rage Knight Royal Giant Valkyrie
Electro Wizard
Knight Royal Giant Valkyrie Rage

Defense Synergies 2 9

Knight
Goblin Gang Electro Wizard Wizard Witch
Goblin Gang
Knight Valkyrie Electro Wizard
Royal Giant
Valkyrie
Goblin Gang Wizard Witch Electro Wizard
Wizard
Knight Valkyrie Electro Wizard
Rage
Witch
Knight Valkyrie Electro Wizard
Electro Wizard
Knight Goblin Gang Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Electro Wizard
Knight Goblin Gang Valkyrie Witch Electro Wizard
Goblin Gang Witch Knight Valkyrie Electro Wizard
Witch Knight Goblin Gang Valkyrie Electro Wizard
Valkyrie
Goblin Gang Valkyrie Electro Wizard
Electro Wizard Goblin Gang Wizard Witch
Valkyrie Electro Wizard
Witch Goblin Gang
Knight Goblin Gang Valkyrie Electro Wizard
Goblin Gang Valkyrie Witch Electro Wizard Knight Wizard
Goblin Gang Wizard Witch Electro Wizard
Knight Goblin Gang Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Goblin Gang Witch Electro Wizard
Knight Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Wizard Knight Goblin Gang Valkyrie Witch Electro Wizard
Knight Goblin Gang Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Witch Knight Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Wizard Knight Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Witch Electro Wizard
Electro Wizard Knight Goblin Gang Valkyrie Wizard
Goblin Gang Knight Valkyrie Witch Electro Wizard
Goblin Gang Valkyrie Knight Electro Wizard
Knight Goblin Gang Valkyrie Witch
Wizard Goblin Gang Witch Electro Wizard
Goblin Gang Knight Valkyrie Witch Electro Wizard
Knight Valkyrie
Electro Wizard Knight Valkyrie Witch
Witch Goblin Gang
Knight Valkyrie Witch
Valkyrie Electro Wizard
Knight Goblin Gang Valkyrie Wizard Witch
Wizard Valkyrie Witch
Goblin Gang Witch Electro Wizard Knight Valkyrie
Valkyrie Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Electro Wizard
Knight Valkyrie
Wizard Valkyrie
Wizard Witch
Wizard Witch
Wizard
Wizard
Goblin Gang Electro Wizard
Knight Valkyrie Wizard Electro Wizard
Wizard
Knight
Wizard Witch
Wizard
Wizard Electro Wizard
Valkyrie Wizard Witch
Wizard
Valkyrie Wizard Witch
Witch
Wizard Witch Electro Wizard
Wizard Witch
Wizard Witch Electro Wizard
Electro Wizard Wizard Witch
Wizard
Electro Wizard
Wizard
Electro Wizard Goblin Gang Witch
Wizard Witch Electro Wizard
Knight Goblin Gang Valkyrie Wizard Electro Wizard
Wizard
Goblin Gang Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard

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