My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant Elite Barbarians
Giant Snowball
Archers Minions
Zap
Archers Minions Royal Giant
Barbarian Barrel
Archers Knight Elite Barbarians Wizard
The Log
Archers Royal Giant Elite Barbarians Mini P.E.K.K.A
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Knight Minions Elite Barbarians Mini P.E.K.K.A Wizard
Fireball
Archers Minions Elite Barbarians Wizard
Poison
Archers Minions Wizard
Lightning
Knight Elite Barbarians Mini P.E.K.K.A Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Minions Mini P.E.K.K.A Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Minions

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Archers Knight Minions Royal Giant Mini P.E.K.K.A
Archers
Knight Zap Royal Giant Elite Barbarians Mini P.E.K.K.A
Knight
Archers Minions Zap Elite Barbarians Wizard
Minions
Knight Royal Giant Zap Elite Barbarians Mini P.E.K.K.A
Royal Giant
Minions Zap Archers Elite Barbarians Wizard
Elite Barbarians
Zap Archers Knight Minions Royal Giant Wizard
Mini P.E.K.K.A
Zap Archers Minions Wizard
Wizard
Knight Royal Giant Elite Barbarians Mini P.E.K.K.A

Defense Synergies 3 11

Zap
Mini P.E.K.K.A Archers Knight Minions Elite Barbarians
Archers
Knight Zap Minions Mini P.E.K.K.A
Knight
Archers Minions Zap Mini P.E.K.K.A Wizard
Minions
Knight Zap Archers
Royal Giant
Elite Barbarians
Zap Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Archers Knight Elite Barbarians Wizard
Wizard
Knight Elite Barbarians Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Wizard
Elite Barbarians Mini P.E.K.K.A Zap Knight Minions
Mini P.E.K.K.A Archers Knight Minions Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Knight Minions
Elite Barbarians Mini P.E.K.K.A
Zap Archers Minions
Minions Zap Archers Wizard
Zap
Mini P.E.K.K.A Minions Elite Barbarians
Knight Elite Barbarians Archers Mini P.E.K.K.A
Archers Minions Zap Knight Wizard
Minions Zap Archers Wizard
Mini P.E.K.K.A Zap Knight Minions Elite Barbarians Wizard
Wizard Zap Minions Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Knight
Zap Elite Barbarians Mini P.E.K.K.A
Wizard Knight Minions Elite Barbarians Mini P.E.K.K.A
Zap Archers Knight Minions Elite Barbarians Wizard
Zap Wizard Archers Knight Minions
Mini P.E.K.K.A Elite Barbarians
Wizard Archers Knight Minions Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Archers Elite Barbarians
Zap Archers Knight Elite Barbarians Mini P.E.K.K.A Wizard
Zap Knight Minions Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight Elite Barbarians
Knight Elite Barbarians Mini P.E.K.K.A
Wizard Zap Archers Minions
Mini P.E.K.K.A Archers Knight Minions Elite Barbarians
Mini P.E.K.K.A Knight Elite Barbarians
Zap Knight Minions Elite Barbarians Mini P.E.K.K.A
Knight Minions Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Knight Wizard
Wizard Archers
Elite Barbarians Zap Archers Knight Minions Mini P.E.K.K.A
Minions Zap Archers Elite Barbarians Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Wizard Zap
Wizard Zap Minions
Archers Wizard
Zap Wizard
Zap Wizard
Minions Elite Barbarians Mini P.E.K.K.A
Zap Knight Wizard
Zap Archers Wizard
Knight Elite Barbarians
Minions
Zap Elite Barbarians
Zap Wizard
Wizard
Minions Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Wizard
Zap Wizard
Minions
Wizard
Zap
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Zap Archers Wizard
Zap Minions Wizard
Elite Barbarians Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Archers Minions
Zap Archers Wizard
Knight Mini P.E.K.K.A Wizard
Zap Wizard
Zap
Elite Barbarians
Zap Minions Elite Barbarians
Zap
Zap

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