My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Battle Ram Furnace Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton
Giant Snowball
Musketeer Battle Ram Furnace
Zap
Battle Ram Furnace Inferno Tower
Barbarian Barrel
Knight Musketeer Battle Ram Furnace Inferno Tower Wizard Giant Skeleton
The Log
Musketeer Battle Ram Furnace Giant Skeleton
Earthquake
Furnace Inferno Tower
Arrows
Furnace
Royal Delivery
Knight Musketeer Battle Ram Wizard Giant Skeleton
Fireball
Musketeer Battle Ram Furnace Inferno Tower Wizard
Poison
Musketeer Furnace Inferno Tower Wizard
Lightning
Knight Musketeer Battle Ram Furnace Inferno Tower Wizard
Rocket
Musketeer Furnace Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Inferno Tower Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Musketeer Battle Ram Furnace Inferno Tower Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Musketeer Battle Ram

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Battle Ram Furnace Wizard The Log
Musketeer
Knight Battle Ram Giant Skeleton The Log
Battle Ram
Knight The Log Musketeer Furnace
Furnace
Knight Battle Ram Giant Skeleton
Inferno Tower
Wizard
Knight Giant Skeleton
Giant Skeleton
Musketeer Furnace Wizard The Log
The Log
Battle Ram Knight Musketeer Giant Skeleton

Defense Synergies 4 9

Knight
Musketeer Inferno Tower Furnace Wizard The Log
Musketeer
Knight The Log Furnace Inferno Tower Giant Skeleton
Battle Ram
Furnace
Knight Musketeer
Inferno Tower
Knight The Log Musketeer
Wizard
Knight Giant Skeleton The Log
Giant Skeleton
Musketeer Wizard The Log
The Log
Musketeer Inferno Tower Knight Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Inferno Tower Wizard The Log
Inferno Tower Knight Musketeer Furnace The Log
Furnace Inferno Tower Knight Musketeer Giant Skeleton
Inferno Tower Knight Musketeer Furnace
Giant Skeleton The Log
The Log Musketeer Furnace
Musketeer Furnace Inferno Tower Wizard
Musketeer Inferno Tower Giant Skeleton The Log
Inferno Tower Musketeer Furnace
Knight Musketeer Inferno Tower Giant Skeleton
Knight Musketeer Furnace Wizard Giant Skeleton The Log
Musketeer Inferno Tower Furnace Wizard
Furnace Inferno Tower Knight Musketeer Wizard Giant Skeleton The Log
Wizard Furnace The Log
Inferno Tower Knight Furnace
Inferno Tower Furnace The Log
Wizard Knight Musketeer Furnace Inferno Tower
Knight Musketeer Furnace Wizard The Log
Furnace Wizard The Log Knight Musketeer Giant Skeleton
Musketeer Inferno Tower
Wizard Knight Musketeer Furnace Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Furnace Inferno Tower Giant Skeleton
Knight Musketeer Wizard The Log
Giant Skeleton Knight Musketeer Furnace Inferno Tower The Log
Giant Skeleton Knight Musketeer Inferno Tower The Log
Inferno Tower Giant Skeleton Knight Musketeer
Furnace Wizard Musketeer
Knight Musketeer Furnace Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Knight
Giant Skeleton Knight Inferno Tower The Log
Inferno Tower Musketeer
Knight Musketeer Inferno Tower Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Knight Inferno Tower Wizard
Wizard Musketeer Furnace
Inferno Tower Knight Musketeer Furnace Giant Skeleton The Log
Musketeer Inferno Tower Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Giant Skeleton The Log
Musketeer The Log
Giant Skeleton The Log
Knight Musketeer Giant Skeleton The Log
Wizard Furnace The Log
Wizard Musketeer Furnace
Musketeer Furnace Wizard The Log
The Log Wizard
The Log Wizard
Musketeer
Knight Musketeer Wizard The Log
Musketeer Wizard
Knight Musketeer The Log
Musketeer
Musketeer Furnace The Log
Musketeer Furnace Wizard The Log
Musketeer Furnace Wizard The Log
Musketeer Wizard The Log
Wizard The Log
Musketeer Giant Skeleton The Log
Wizard
Musketeer The Log
Musketeer The Log
The Log Furnace Wizard
The Log Musketeer Wizard
Musketeer Wizard The Log
Musketeer The Log
Musketeer Furnace Wizard
Musketeer Wizard
Musketeer Wizard The Log
Giant Skeleton
Wizard The Log
Musketeer
Musketeer Wizard
The Log
Knight Musketeer Wizard
The Log Musketeer Wizard
Giant Skeleton
Musketeer
Musketeer Giant Skeleton The Log
Musketeer
Musketeer Giant Skeleton The Log

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