My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Valkyrie Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Clone
Giant Snowball
Bomber Minions Clone Princess
Zap
Bomber Minions Clone Princess
Barbarian Barrel
Bomber Knight Valkyrie Clone Princess
The Log
Bomber Clone Princess
Earthquake
Bomber Clone
Arrows
Bomber Minions Clone Princess
Royal Delivery
Bomber Knight Minions Valkyrie Clone Princess
Fireball
Bomber Minions Clone Princess
Poison
Bomber Minions Clone Princess
Lightning
Knight Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Clone Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Minions Clone Princess Fireball Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Minions

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Minions Valkyrie
Knight
Minions Princess Bomber Fireball The Log
Minions
Knight Bomber Valkyrie Clone
Fireball
Knight The Log Princess
Valkyrie
Bomber Minions
Clone
Minions
The Log
Knight Fireball Princess
Princess
Knight Fireball The Log

Defense Synergies 5 10

Bomber
Knight Valkyrie The Log
Knight
Bomber Minions Princess Fireball The Log
Minions
Knight Valkyrie The Log
Fireball
The Log Knight Valkyrie Princess
Valkyrie
Minions Bomber Fireball The Log Princess
Clone
The Log
Fireball Bomber Knight Minions Valkyrie Princess
Princess
Knight Fireball Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Fireball Valkyrie The Log
Bomber Knight Minions Valkyrie The Log
Bomber Knight Minions Valkyrie
Bomber Knight Minions Valkyrie
Bomber Fireball Valkyrie The Log Princess
Fireball The Log Bomber Minions Valkyrie
Minions Fireball Princess
Fireball Valkyrie The Log
Minions Princess
Knight Bomber Valkyrie
Minions Valkyrie Bomber Knight Fireball The Log Princess
Minions Fireball Princess
Bomber Knight Minions Fireball Valkyrie The Log
Bomber Fireball Valkyrie Minions The Log Princess
Knight
Fireball The Log
Bomber Knight Minions Fireball Valkyrie
Fireball Bomber Knight Minions Valkyrie The Log
Valkyrie The Log Bomber Knight Minions Fireball Princess
Bomber Valkyrie Knight Minions Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball
Fireball Bomber Knight Valkyrie The Log
Knight Minions Valkyrie The Log
Valkyrie Knight Fireball The Log
Knight Valkyrie
Fireball Minions Princess
Knight Minions Fireball Valkyrie
Knight Valkyrie
Knight Minions Fireball Valkyrie The Log
Knight Minions Valkyrie
Fireball Valkyrie The Log
Knight Fireball Valkyrie
Bomber Fireball Valkyrie Princess
Bomber Knight Minions Fireball Valkyrie The Log
Minions Valkyrie Bomber Fireball The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight Valkyrie The Log
Fireball The Log Princess
Fireball The Log
Knight Fireball Valkyrie The Log
Bomber Fireball Valkyrie The Log
Fireball Minions Princess
Bomber The Log Princess
Fireball The Log Princess
Fireball The Log
Minions Fireball
Knight Fireball Valkyrie The Log Princess
Fireball Princess
Knight Fireball The Log Princess
Minions Fireball Princess
Princess Fireball The Log
Bomber Fireball The Log Princess
Fireball The Log Princess
Fireball
Bomber Minions
Bomber Fireball The Log Princess
Bomber Fireball Valkyrie The Log Princess
Minions Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Bomber Fireball Valkyrie Princess
Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball Princess
Minions Fireball
Fireball
Bomber Fireball The Log
Fireball Princess
Fireball The Log Princess
Minions Fireball Princess
Fireball Princess
The Log Fireball
Fireball Knight Valkyrie Princess
The Log Bomber Fireball Princess
Fireball
Minions Fireball The Log Princess
Fireball Princess
Fireball The Log Princess

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