My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Witch Miner
Zap
Witch
Barbarian Barrel
Knight Wizard Witch Electro Wizard
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Mini P.E.K.K.A Wizard Witch Miner Electro Wizard
Fireball
Wizard Witch Electro Wizard
Poison
Wizard Witch Electro Wizard
Lightning
Knight Mini P.E.K.K.A Wizard Witch Electro Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Electro Giant Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Miner Mini P.E.K.K.A Electro Wizard Wizard Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Miner Mini P.E.K.K.A

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard Witch The Log Miner Electro Wizard
Mini P.E.K.K.A
Wizard Electro Giant The Log Electro Wizard
Wizard
Knight Mini P.E.K.K.A Miner
Witch
Knight Miner
Electro Giant
Mini P.E.K.K.A
The Log
Knight Mini P.E.K.K.A Miner
Miner
Knight Wizard Witch The Log Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Miner

Defense Synergies 3 13

Knight
Electro Wizard Mini P.E.K.K.A Wizard Witch The Log
Mini P.E.K.K.A
The Log Electro Wizard Knight Wizard Witch Electro Giant
Wizard
Knight Mini P.E.K.K.A The Log Electro Wizard
Witch
Knight Mini P.E.K.K.A The Log Electro Wizard
Electro Giant
Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Knight Wizard Witch Miner Electro Wizard
Miner
The Log
Electro Wizard
Knight Mini P.E.K.K.A Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log Electro Wizard
Mini P.E.K.K.A Knight Witch The Log Electro Wizard
Mini P.E.K.K.A Witch Knight Electro Wizard
Mini P.E.K.K.A Witch Knight Electro Wizard
Mini P.E.K.K.A The Log
The Log Electro Wizard
Electro Wizard Wizard Witch
Electro Giant The Log Electro Wizard
Mini P.E.K.K.A Witch
Knight Mini P.E.K.K.A Miner Electro Wizard
Witch Electro Wizard Knight Wizard Electro Giant The Log
Wizard Witch Electro Wizard
Mini P.E.K.K.A Knight Wizard Witch The Log Electro Wizard
Wizard Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A Electro Giant The Log Electro Wizard
Wizard Knight Mini P.E.K.K.A Witch Electro Wizard
Knight Wizard Witch The Log Electro Wizard
Wizard Witch The Log Knight Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Knight Mini P.E.K.K.A Witch Electro Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Witch Electro Giant Electro Wizard
Electro Wizard Knight Mini P.E.K.K.A Wizard The Log Miner
Knight Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A Knight The Log Electro Wizard
Knight Mini P.E.K.K.A Witch
Wizard Electro Giant Witch Electro Wizard
Mini P.E.K.K.A Knight Witch Electro Wizard
Mini P.E.K.K.A Knight
Electro Wizard Knight Mini P.E.K.K.A Witch The Log
Witch
Knight Mini P.E.K.K.A Witch
Electro Giant The Log Electro Wizard
Mini P.E.K.K.A Knight Wizard Witch
Wizard Witch Electro Giant
Witch Electro Giant Electro Wizard Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Wizard Witch Electro Giant The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Miner Electro Wizard
The Log Miner
Knight The Log
Wizard The Log
Wizard Electro Giant Witch
Wizard Witch The Log
The Log Wizard
The Log Miner Wizard
Mini P.E.K.K.A Electro Wizard
Miner Knight Wizard The Log Electro Wizard
Wizard
Knight The Log Miner
The Log
Wizard Witch The Log
Wizard The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log Electro Wizard
Wizard Witch Electro Giant The Log Miner
The Log
Wizard
The Log
The Log
Electro Giant The Log Wizard Witch
Witch
The Log Miner Wizard Witch Electro Wizard
Wizard Witch The Log Miner
Miner The Log
Wizard Witch Electro Giant Electro Wizard
Electro Wizard Wizard Witch Electro Giant
Mini P.E.K.K.A
Wizard The Log Miner
Electro Wizard
Wizard The Log
Electro Wizard Witch
Wizard Witch Electro Wizard
The Log
Miner Knight Mini P.E.K.K.A Wizard Electro Wizard
The Log Wizard
Electro Giant
Electro Giant Witch The Log Electro Wizard
Witch Electro Wizard
Witch Electro Giant The Log Miner Electro Wizard

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