My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon
Giant Snowball
Minion Horde Witch Balloon
Zap
Minion Horde Witch Balloon
Barbarian Barrel
Knight Wizard Witch
The Log
Witch
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Knight Minion Horde Wizard Witch Balloon
Fireball
Minion Horde Wizard Witch Balloon
Poison
Minion Horde Wizard Witch Balloon
Lightning
Knight Wizard Witch Balloon
Rocket
Minion Horde Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Tornado Minion Horde Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Tornado

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Minion Horde Wizard Witch The Log
Minion Horde
Rage Knight
Wizard
Tornado Knight Rage Balloon
Rage
Minion Horde Witch Balloon Wizard
Tornado
Wizard Witch Balloon The Log
Witch
Rage Knight Tornado
Balloon
Knight Rage Wizard Tornado The Log
The Log
Knight Tornado Balloon

Defense Synergies 1 11

Knight
Minion Horde Wizard Tornado Witch The Log
Minion Horde
Knight Tornado The Log
Wizard
Tornado Knight The Log
Rage
Tornado
Wizard Knight Minion Horde Witch The Log
Witch
Knight Tornado The Log
Balloon
The Log
Knight Minion Horde Wizard Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Wizard The Log
Minion Horde Knight Witch The Log
Minion Horde Tornado Witch Knight
Minion Horde Witch Knight
Tornado The Log
Tornado The Log
Minion Horde Tornado Wizard Witch
The Log
Minion Horde Witch Tornado
Knight Tornado Minion Horde
Minion Horde Witch Knight Wizard Tornado The Log
Minion Horde Wizard Tornado Witch
Minion Horde Knight Wizard Witch The Log
Wizard Minion Horde Tornado Witch The Log
Knight Minion Horde
Minion Horde Tornado The Log
Minion Horde Wizard Knight Tornado Witch
Knight Minion Horde Wizard Tornado Witch The Log
Wizard Tornado Witch The Log Knight
Tornado
Wizard Knight Minion Horde Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch
Knight Wizard The Log
Knight Minion Horde Witch The Log
Knight Minion Horde Tornado The Log
Knight Minion Horde Witch
Wizard Minion Horde Tornado Witch
Knight Minion Horde Witch
Knight Minion Horde
Minion Horde Knight Tornado Witch The Log
Witch Minion Horde
Knight Minion Horde Witch
Tornado The Log
Knight Minion Horde Wizard Witch
Wizard Minion Horde Witch
Witch Knight Minion Horde Tornado The Log
Minion Horde Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde The Log
Tornado The Log
Minion Horde The Log
Knight The Log
Wizard Minion Horde The Log
Wizard Minion Horde Tornado Witch
Minion Horde Wizard Tornado Witch The Log
The Log Wizard Tornado
The Log Wizard Tornado
Minion Horde Tornado
Knight Minion Horde Wizard Tornado The Log
Wizard Tornado
Knight The Log
Minion Horde
The Log
Minion Horde Wizard Witch The Log
Minion Horde Wizard The Log
Tornado
Minion Horde
Wizard The Log
Wizard Tornado Witch The Log
Minion Horde The Log
Wizard Tornado
Tornado The Log
Minion Horde The Log
Tornado The Log Wizard Witch
Minion Horde Witch
The Log Wizard Tornado Witch
Wizard Tornado Witch The Log
Tornado The Log
Minion Horde Wizard Tornado Witch
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard The Log
Minion Horde
Minion Horde
Wizard The Log
Minion Horde Witch
Wizard Tornado Witch
The Log
Knight Minion Horde Wizard
The Log Wizard
Tornado
Minion Horde
Minion Horde Tornado Witch The Log
Tornado Witch
Tornado Witch The Log

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