My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Baby Dragon
Zap
Minion Horde
Barbarian Barrel
Knight Valkyrie Wizard
The Log
Earthquake
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Valkyrie Wizard Baby Dragon
Fireball
Minion Horde Wizard Baby Dragon
Poison
Minion Horde Wizard
Lightning
Knight Valkyrie Wizard Baby Dragon
Rocket
Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Fireball Valkyrie Baby Dragon Minion Horde Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Fireball Valkyrie Baby Dragon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Minion Horde Fireball Wizard
Minion Horde
Mega Knight Knight
Fireball
Knight Baby Dragon Mega Knight
Valkyrie
Wizard Baby Dragon
Wizard
Knight Valkyrie Mega Knight
Baby Dragon
Knight Fireball Valkyrie Lightning Mega Knight
Lightning
Baby Dragon
Mega Knight
Minion Horde Fireball Wizard Baby Dragon

Defense Synergies 0 10

Knight
Minion Horde Fireball Wizard Baby Dragon
Minion Horde
Knight
Fireball
Knight Valkyrie Mega Knight
Valkyrie
Fireball Wizard Baby Dragon
Wizard
Knight Valkyrie Mega Knight
Baby Dragon
Knight Valkyrie Mega Knight
Lightning
Mega Knight
Fireball Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Minion Horde Fireball Valkyrie Wizard Baby Dragon
Minion Horde Knight Valkyrie Mega Knight
Minion Horde Mega Knight Knight Valkyrie Lightning
Minion Horde Knight Valkyrie Mega Knight
Lightning Fireball Valkyrie Mega Knight
Fireball Valkyrie Baby Dragon Mega Knight
Minion Horde Lightning Fireball Wizard Baby Dragon
Lightning Fireball Valkyrie Baby Dragon Mega Knight
Minion Horde
Knight Minion Horde Valkyrie Mega Knight
Minion Horde Valkyrie Knight Fireball Wizard Baby Dragon Mega Knight
Minion Horde Fireball Wizard Baby Dragon
Minion Horde Mega Knight Knight Fireball Valkyrie Wizard Lightning
Fireball Valkyrie Wizard Mega Knight Minion Horde Baby Dragon
Knight Minion Horde Mega Knight
Minion Horde Fireball Lightning Mega Knight
Minion Horde Wizard Mega Knight Knight Fireball Valkyrie
Fireball Mega Knight Knight Minion Horde Valkyrie Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Knight Fireball Mega Knight
Valkyrie Wizard Mega Knight Knight Minion Horde Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Fireball
Fireball Knight Valkyrie Wizard Baby Dragon Lightning Mega Knight
Mega Knight Knight Minion Horde Valkyrie Lightning
Valkyrie Lightning Mega Knight Knight Minion Horde Fireball
Knight Minion Horde Valkyrie Mega Knight
Fireball Wizard Minion Horde Baby Dragon
Knight Minion Horde Fireball Valkyrie Lightning
Mega Knight Knight Minion Horde Valkyrie
Minion Horde Lightning Mega Knight Knight Fireball Valkyrie Baby Dragon
Minion Horde
Mega Knight Knight Minion Horde Valkyrie
Lightning Mega Knight Fireball Valkyrie
Lightning Mega Knight Knight Minion Horde Fireball Valkyrie Wizard
Wizard Minion Horde Fireball Valkyrie Baby Dragon Mega Knight
Knight Minion Horde Fireball Valkyrie Baby Dragon Lightning
Valkyrie Mega Knight Minion Horde Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Knight Minion Horde Valkyrie Baby Dragon
Fireball Baby Dragon
Lightning Minion Horde Fireball Baby Dragon
Lightning Knight Fireball Valkyrie
Fireball Wizard Minion Horde Valkyrie Baby Dragon Mega Knight
Fireball Wizard Minion Horde Baby Dragon
Minion Horde Wizard Baby Dragon
Fireball Wizard Baby Dragon Lightning
Fireball Wizard Lightning
Lightning Minion Horde Fireball
Lightning Knight Minion Horde Fireball Valkyrie Wizard
Fireball Lightning Wizard Baby Dragon
Lightning Knight Fireball Baby Dragon
Lightning Minion Horde Fireball Baby Dragon
Lightning Fireball Baby Dragon
Lightning Minion Horde Fireball Wizard Baby Dragon
Lightning Minion Horde Fireball Wizard Baby Dragon Mega Knight
Lightning Fireball
Minion Horde Lightning
Lightning Fireball Wizard Baby Dragon Mega Knight
Lightning Fireball Valkyrie Wizard Baby Dragon Mega Knight
Lightning Minion Horde Fireball Baby Dragon Mega Knight
Lightning Fireball Wizard
Lightning
Lightning Minion Horde Fireball Baby Dragon
Fireball Valkyrie Wizard Baby Dragon Mega Knight
Minion Horde
Fireball Wizard Baby Dragon Lightning
Fireball Lightning Wizard Baby Dragon Mega Knight
Fireball Lightning Baby Dragon
Lightning Minion Horde Fireball Wizard Baby Dragon
Lightning Minion Horde Fireball Wizard
Lightning Minion Horde Fireball
Lightning Minion Horde Fireball Wizard Mega Knight
Lightning Minion Horde Fireball
Minion Horde Mega Knight
Fireball Wizard Lightning
Minion Horde Lightning Fireball
Fireball Lightning Wizard Baby Dragon
Fireball
Fireball Lightning Knight Minion Horde Valkyrie Wizard Baby Dragon Mega Knight
Fireball Wizard Baby Dragon Lightning
Lightning Fireball
Minion Horde Mega Knight
Minion Horde Fireball Baby Dragon Lightning
Fireball Lightning
Lightning Fireball Baby Dragon Mega Knight

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