My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider Prince
Giant Snowball
Archers Goblin Gang Hog Rider Lumberjack
Zap
Archers Goblin Gang Prince
Barbarian Barrel
Archers Knight Goblin Gang Lumberjack
The Log
Archers Goblin Gang Hog Rider Prince Lumberjack
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Hog Rider Prince Lumberjack
Fireball
Archers Goblin Gang Hog Rider Lumberjack
Poison
Archers Goblin Gang
Lightning
Knight Prince Lumberjack
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Goblin Gang Fireball Hog Rider Lumberjack Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Goblin Gang

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Prince Archers Knight Lumberjack
Archers
Knight Zap Hog Rider Prince Lumberjack
Knight
Archers Goblin Gang Hog Rider Zap Fireball Prince Lumberjack
Goblin Gang
Knight Hog Rider Prince
Fireball
Zap Hog Rider Knight
Hog Rider
Zap Knight Goblin Gang Fireball Archers Prince Lumberjack
Prince
Zap Archers Knight Goblin Gang Hog Rider Lumberjack
Lumberjack
Zap Archers Knight Hog Rider Prince

Defense Synergies 3 12

Zap
Fireball Archers Knight Goblin Gang Prince Lumberjack
Archers
Knight Zap Goblin Gang Lumberjack
Knight
Archers Goblin Gang Zap Fireball Lumberjack
Goblin Gang
Knight Zap Archers Prince Lumberjack
Fireball
Zap Knight Lumberjack
Hog Rider
Prince
Zap Goblin Gang
Lumberjack
Zap Archers Knight Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
Lumberjack Zap Knight Goblin Gang Prince
Goblin Gang Prince Lumberjack Archers Knight
Prince Lumberjack Knight Goblin Gang
Fireball Prince Lumberjack
Goblin Gang Fireball Zap Archers Lumberjack
Zap Archers Goblin Gang Fireball
Zap Fireball
Goblin Gang Prince Lumberjack
Knight Goblin Gang Archers Prince Lumberjack
Archers Goblin Gang Zap Knight Fireball Lumberjack
Zap Archers Goblin Gang Fireball
Prince Lumberjack Zap Knight Goblin Gang Fireball
Fireball Zap Goblin Gang Prince Lumberjack
Knight Goblin Gang Prince Lumberjack
Zap Goblin Gang Fireball Prince Lumberjack
Knight Goblin Gang Fireball Prince Lumberjack
Fireball Zap Archers Knight Goblin Gang Prince Lumberjack
Zap Archers Knight Fireball Lumberjack
Prince Lumberjack
Goblin Gang Archers Knight Fireball Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Zap Archers Fireball Prince
Fireball Zap Archers Knight Goblin Gang Prince Lumberjack
Goblin Gang Lumberjack Zap Knight Prince
Goblin Gang Prince Lumberjack Zap Knight Fireball
Knight Goblin Gang Prince Lumberjack
Fireball Zap Archers Goblin Gang
Goblin Gang Prince Archers Knight Fireball Lumberjack
Knight Prince Lumberjack
Zap Knight Fireball Prince
Goblin Gang
Knight Prince Lumberjack
Zap Fireball Prince
Prince Knight Goblin Gang Fireball Lumberjack
Archers Fireball
Goblin Gang Zap Archers Knight Fireball Prince Lumberjack
Zap Archers Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball Prince
Fireball Zap
Fireball Zap
Archers
Fireball Zap
Fireball Zap
Goblin Gang Fireball Prince Lumberjack
Zap Knight Fireball Prince
Fireball Zap Archers
Knight Fireball
Fireball
Zap Fireball Prince
Zap Fireball
Fireball
Fireball
Zap Archers Fireball Prince
Zap Fireball
Fireball Prince
Fireball
Prince
Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap Prince
Fireball Zap
Zap Archers Fireball
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Prince
Fireball
Zap Archers Goblin Gang Fireball Prince
Fireball Zap Archers
Fireball
Fireball Knight Goblin Gang Prince Lumberjack
Zap Fireball
Zap Fireball
Prince
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball Prince

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