My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Bandit
Giant Snowball
Hog Rider Skeleton Army
Zap
Inferno Tower Skeleton Army Bandit
Barbarian Barrel
Knight Inferno Tower Skeleton Army Executioner Bandit
The Log
Hog Rider Skeleton Army Bandit
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Hog Rider Skeleton Army Executioner Bandit
Fireball
Hog Rider Inferno Tower Skeleton Army Executioner Bandit
Poison
Inferno Tower Skeleton Army Executioner
Lightning
Knight Inferno Tower Executioner Bandit
Rocket
Hog Rider Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Knight Skeleton Army Bandit Hog Rider Inferno Tower Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Knight Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Executioner The Log
Hog Rider
Knight The Log Mirror Executioner Bandit
Inferno Tower
Mirror
The Log Hog Rider Skeleton Army
Skeleton Army
Mirror
Executioner
Knight Hog Rider The Log Bandit
The Log
Hog Rider Mirror Knight Executioner Bandit
Bandit
Hog Rider Executioner The Log

Defense Synergies 5 12

Knight
Inferno Tower Executioner Skeleton Army The Log
Hog Rider
Inferno Tower
Knight Skeleton Army The Log Mirror Bandit
Mirror
Skeleton Army Inferno Tower Executioner The Log
Skeleton Army
Inferno Tower Mirror Knight Executioner The Log Bandit
Executioner
Knight Mirror Skeleton Army The Log Bandit
The Log
Inferno Tower Knight Mirror Skeleton Army Executioner Bandit
Bandit
Inferno Tower Skeleton Army Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Executioner The Log
Inferno Tower Skeleton Army Knight Executioner The Log Bandit
Inferno Tower Skeleton Army Knight Executioner Bandit
Inferno Tower Skeleton Army Knight Bandit
Skeleton Army The Log
Skeleton Army The Log Executioner Bandit
Inferno Tower Executioner
Inferno Tower The Log Bandit
Inferno Tower Skeleton Army
Knight Skeleton Army Inferno Tower Bandit
Skeleton Army Executioner Knight The Log Bandit
Inferno Tower Executioner
Inferno Tower Skeleton Army Knight The Log Bandit
Skeleton Army Executioner The Log
Inferno Tower Skeleton Army Knight Bandit
Inferno Tower Skeleton Army The Log Bandit
Knight Inferno Tower Skeleton Army Executioner
Knight Skeleton Army Executioner The Log Bandit
Executioner The Log Knight Bandit
Inferno Tower
Skeleton Army Knight Executioner The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Inferno Tower Bandit
Bandit Knight Executioner The Log
Skeleton Army Bandit Knight Inferno Tower The Log
Skeleton Army Knight Inferno Tower The Log Bandit
Inferno Tower Knight Skeleton Army Executioner Bandit
Executioner
Skeleton Army Knight Inferno Tower Bandit
Inferno Tower Knight Skeleton Army
Knight Inferno Tower Skeleton Army The Log Bandit
Inferno Tower Skeleton Army
Knight Inferno Tower
Skeleton Army The Log
Skeleton Army Knight Inferno Tower Executioner Bandit
Skeleton Army Executioner
Inferno Tower Skeleton Army Knight Executioner The Log
Executioner Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Bandit
Executioner The Log Bandit
The Log Bandit
Knight The Log
Executioner The Log
Executioner
Executioner The Log
The Log Executioner
The Log Bandit
Knight The Log Bandit
Executioner
Knight Executioner The Log Bandit
Bandit
The Log
Executioner The Log Bandit
Executioner The Log Bandit
Executioner The Log Bandit
The Log
The Log
The Log
The Log
The Log Executioner
The Log Executioner Bandit
The Log Bandit
The Log Bandit
Executioner
The Log Bandit
The Log
Skeleton Army Bandit
Executioner
The Log
Knight Executioner
The Log Executioner
Executioner
The Log
Executioner
Executioner The Log Bandit

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