My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Musketeer Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant
Giant Snowball
Goblins Spear Goblins Musketeer Lumberjack
Zap
Goblins Spear Goblins
Barbarian Barrel
Goblins Spear Goblins Knight Musketeer Lumberjack
The Log
Goblins Spear Goblins Musketeer Lumberjack
Earthquake
Spear Goblins
Arrows
Goblins Spear Goblins
Royal Delivery
Goblins Spear Goblins Knight Musketeer Lumberjack
Fireball
Musketeer Lumberjack
Poison
Spear Goblins Musketeer
Lightning
Knight Musketeer Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins The Log Knight Fireball Musketeer Lumberjack Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins The Log Knight

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Spear Goblins
Knight Giant Lumberjack
Knight
Spear Goblins Musketeer Fireball The Log Lumberjack
Fireball
Knight Giant The Log
Musketeer
Knight Giant The Log Lumberjack
Giant
Musketeer Goblins Spear Goblins Fireball The Log Lumberjack
The Log
Knight Fireball Musketeer Giant Lumberjack
Lumberjack
Spear Goblins Knight Musketeer Giant The Log

Defense Synergies 5 12

Goblins
Knight Musketeer The Log
Spear Goblins
Knight Musketeer The Log Lumberjack
Knight
Spear Goblins Musketeer Goblins Fireball The Log Lumberjack
Fireball
The Log Knight Musketeer Lumberjack
Musketeer
Knight The Log Lumberjack Goblins Spear Goblins Fireball
Giant
The Log
Fireball Musketeer Goblins Spear Goblins Knight Lumberjack
Lumberjack
Musketeer Spear Goblins Knight Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball Musketeer The Log
Lumberjack Goblins Knight Musketeer The Log
Lumberjack Goblins Knight Musketeer
Lumberjack Goblins Knight Musketeer
Fireball The Log Lumberjack
Fireball The Log Goblins Spear Goblins Musketeer Lumberjack
Musketeer Spear Goblins Fireball
Fireball Musketeer The Log
Goblins Musketeer Lumberjack
Knight Goblins Spear Goblins Musketeer Lumberjack
Goblins Spear Goblins Knight Fireball Musketeer The Log Lumberjack
Musketeer Spear Goblins Fireball
Lumberjack Knight Fireball Musketeer The Log
Fireball Goblins The Log Lumberjack
Knight Lumberjack
Fireball The Log Lumberjack
Goblins Knight Fireball Musketeer Lumberjack
Fireball Goblins Spear Goblins Knight Musketeer The Log Lumberjack
The Log Spear Goblins Knight Fireball Musketeer Lumberjack
Musketeer Lumberjack
Goblins Spear Goblins Knight Fireball Musketeer The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Goblins Spear Goblins Fireball
Fireball Knight Musketeer The Log Lumberjack
Lumberjack Goblins Spear Goblins Knight Musketeer The Log
Lumberjack Knight Fireball Musketeer The Log
Knight Musketeer Lumberjack
Fireball Musketeer
Goblins Spear Goblins Knight Fireball Musketeer Lumberjack
Knight Lumberjack
Goblins Spear Goblins Knight Fireball The Log
Musketeer
Knight Musketeer Lumberjack
Fireball The Log
Knight Fireball Lumberjack
Fireball Musketeer
Goblins Spear Goblins Knight Fireball Musketeer The Log Lumberjack
Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Knight Fireball Musketeer The Log
Fireball The Log
Fireball Spear Goblins Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Goblins Fireball Musketeer Lumberjack
Knight Fireball Musketeer The Log
Fireball Musketeer
Knight Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Spear Goblins Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Spear Goblins Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Knight Musketeer Lumberjack
The Log Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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