My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Minion Horde Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Giant
Giant Snowball
Goblins Minions Minion Horde Witch
Zap
Goblins Minions Minion Horde Witch
Barbarian Barrel
Goblins Knight Witch
The Log
Goblins Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Goblins Minions Minion Horde Witch
Royal Delivery
Goblins Knight Minions Minion Horde Mini P.E.K.K.A Witch
Fireball
Minions Minion Horde Witch
Poison
Minions Minion Horde Witch
Lightning
Knight Mini P.E.K.K.A Witch
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Knight Minions Mini P.E.K.K.A Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Knight Minions

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Arrows
Giant Knight Mini P.E.K.K.A
Knight
Minions Arrows Minion Horde Witch
Minions
Knight Giant Mini P.E.K.K.A
Minion Horde
Knight Giant
Mini P.E.K.K.A
Giant Arrows Minions
Giant
Arrows Minions Mini P.E.K.K.A Goblins Minion Horde Witch
Witch
Knight Giant

Defense Synergies 1 8

Goblins
Knight Minion Horde
Arrows
Knight Mini P.E.K.K.A
Knight
Minions Goblins Arrows Minion Horde Mini P.E.K.K.A Witch
Minions
Knight
Minion Horde
Goblins Knight
Mini P.E.K.K.A
Arrows Knight Witch
Giant
Witch
Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Minion Horde
Minion Horde Mini P.E.K.K.A Goblins Knight Minions Witch
Minion Horde Mini P.E.K.K.A Witch Goblins Knight Minions
Minion Horde Mini P.E.K.K.A Witch Goblins Knight Minions
Arrows Mini P.E.K.K.A
Arrows Goblins Minions
Minions Minion Horde Arrows Witch
Arrows
Minion Horde Mini P.E.K.K.A Witch Goblins Minions
Knight Goblins Minion Horde Mini P.E.K.K.A
Goblins Minions Minion Horde Witch Arrows Knight
Arrows Minions Minion Horde Witch
Minion Horde Mini P.E.K.K.A Knight Minions Witch
Goblins Arrows Minions Minion Horde Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight Minion Horde
Minion Horde Mini P.E.K.K.A
Minion Horde Goblins Arrows Knight Minions Mini P.E.K.K.A Witch
Arrows Goblins Knight Minions Minion Horde Witch
Arrows Witch Knight Minions
Mini P.E.K.K.A
Goblins Arrows Knight Minions Minion Horde Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Goblins Witch
Arrows Knight Mini P.E.K.K.A
Goblins Knight Minions Minion Horde Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight Minion Horde
Knight Minion Horde Mini P.E.K.K.A Witch
Arrows Minions Minion Horde Witch
Mini P.E.K.K.A Goblins Knight Minions Minion Horde Witch
Mini P.E.K.K.A Knight Minion Horde
Minion Horde Goblins Knight Minions Mini P.E.K.K.A Witch
Witch Minion Horde
Knight Minions Minion Horde Mini P.E.K.K.A Witch
Arrows
Mini P.E.K.K.A Knight Minion Horde Witch
Minion Horde Witch
Witch Goblins Knight Minions Minion Horde Mini P.E.K.K.A
Arrows Minions Minion Horde Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde
Arrows
Arrows Minion Horde
Arrows Knight
Arrows Minion Horde
Arrows Minions Minion Horde Witch
Arrows Minion Horde Witch
Arrows
Arrows
Goblins Minions Minion Horde Mini P.E.K.K.A
Arrows Knight Minion Horde
Arrows
Knight
Arrows Minions Minion Horde
Arrows
Arrows Minion Horde Witch
Arrows Minion Horde
Arrows
Minions Minion Horde Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Witch
Minions Minion Horde
Arrows
Arrows Minion Horde
Arrows Witch
Minion Horde Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Minion Horde Witch
Minions Minion Horde Witch
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Minions Witch
Arrows Witch
Arrows
Knight Minion Horde Mini P.E.K.K.A
Arrows
Arrows
Minion Horde
Minions Minion Horde Witch
Witch
Witch

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