My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Prince Giant Skeleton Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton Miner
Giant Snowball
Goblin Hut Miner Little Prince
Zap
Goblin Hut Prince Little Prince
Barbarian Barrel
Knight Goblin Hut Giant Skeleton Magic Archer Little Prince
The Log
Goblin Hut Prince Giant Skeleton Little Prince
Earthquake
Goblin Hut
Arrows
Goblin Hut Little Prince
Royal Delivery
Knight Goblin Hut Prince Giant Skeleton Miner Magic Archer Little Prince
Fireball
Goblin Hut Magic Archer Little Prince
Poison
Goblin Hut Magic Archer Little Prince
Lightning
Knight Goblin Hut Prince Magic Archer Little Prince
Rocket
Goblin Hut Prince Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince Giant Skeleton Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Miner Little Prince Magic Archer Goblin Hut Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Miner Little Prince

Attack Synergies 0 22

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Hut Prince The Log Miner Magic Archer Little Prince
Goblin Hut
Knight Prince Giant Skeleton The Log Miner Magic Archer
Prince
Knight Goblin Hut The Log Miner Magic Archer Little Prince
Giant Skeleton
Goblin Hut The Log Miner Magic Archer
The Log
Knight Goblin Hut Prince Giant Skeleton Miner Magic Archer Little Prince
Miner
Knight Goblin Hut Prince Giant Skeleton The Log Magic Archer
Magic Archer
Knight Goblin Hut Prince Giant Skeleton The Log Miner
Little Prince
Knight Prince The Log

Defense Synergies 3 10

Knight
Magic Archer Little Prince Goblin Hut The Log
Goblin Hut
Knight Giant Skeleton
Prince
The Log Magic Archer
Giant Skeleton
Goblin Hut The Log Magic Archer Little Prince
The Log
Prince Knight Giant Skeleton Miner Magic Archer Little Prince
Miner
The Log
Magic Archer
Knight Prince Giant Skeleton The Log
Little Prince
Knight Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Hut The Log Magic Archer
Knight Goblin Hut Prince The Log
Goblin Hut Prince Knight Giant Skeleton
Goblin Hut Prince Knight
Prince Giant Skeleton The Log
The Log Magic Archer
Goblin Hut Magic Archer Little Prince
Giant Skeleton The Log Magic Archer
Goblin Hut Prince
Knight Prince Giant Skeleton Miner Little Prince
Knight Goblin Hut Giant Skeleton The Log Magic Archer
Goblin Hut Magic Archer
Goblin Hut Prince Knight Giant Skeleton The Log
Goblin Hut Prince The Log Magic Archer
Knight Goblin Hut Prince
Goblin Hut Prince The Log
Knight Goblin Hut Prince
Knight Goblin Hut Prince The Log Magic Archer Little Prince
The Log Knight Goblin Hut Giant Skeleton Magic Archer Little Prince
Goblin Hut Prince
Knight Prince Giant Skeleton The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Hut Prince Giant Skeleton
Knight Prince The Log Miner Magic Archer
Giant Skeleton Knight Goblin Hut Prince The Log
Prince Giant Skeleton Knight The Log
Giant Skeleton Knight Goblin Hut Prince
Goblin Hut Magic Archer
Prince Knight Goblin Hut Giant Skeleton
Giant Skeleton Knight Prince
Giant Skeleton Knight Goblin Hut Prince The Log Magic Archer
Goblin Hut
Knight Goblin Hut Prince Giant Skeleton
Prince Giant Skeleton The Log
Prince Giant Skeleton Knight
Magic Archer
Goblin Hut Knight Prince Giant Skeleton The Log Magic Archer Little Prince
Goblin Hut Giant Skeleton The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Giant Skeleton The Log
The Log Miner Magic Archer
Goblin Hut Giant Skeleton The Log Miner Magic Archer
Knight Prince Giant Skeleton The Log
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log Miner
Prince
Miner Knight Prince The Log Magic Archer
Magic Archer
Knight Goblin Hut The Log Miner Magic Archer
Magic Archer
Goblin Hut Prince The Log Magic Archer
Goblin Hut The Log Magic Archer
Magic Archer Goblin Hut The Log
Prince The Log Magic Archer
The Log Miner Magic Archer Little Prince
Prince Giant Skeleton The Log Magic Archer
Prince The Log
The Log
The Log Magic Archer Little Prince
The Log Miner Magic Archer
Prince The Log Miner Magic Archer
Miner The Log Magic Archer
Magic Archer Little Prince
Goblin Hut
The Log Miner Magic Archer
Magic Archer
Prince Giant Skeleton
The Log Magic Archer
Goblin Hut Prince Magic Archer
Magic Archer
The Log
Miner Knight Prince Magic Archer
The Log Magic Archer
Giant Skeleton
Prince
Giant Skeleton The Log Magic Archer
Magic Archer
Prince Giant Skeleton The Log Miner Magic Archer Little Prince

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