My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Ice Golem Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Royal Hogs Goblin Barrel
Giant Snowball
Goblin Gang Royal Hogs Goblin Barrel
Zap
Goblin Gang Royal Hogs Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Wizard Royal Hogs Goblin Barrel
The Log
Goblin Gang Elite Barbarians Royal Hogs Goblin Barrel
Earthquake
Goblin Gang Royal Hogs Goblin Barrel
Arrows
Goblin Gang Royal Hogs Goblin Barrel
Royal Delivery
Knight Goblin Gang Elite Barbarians Wizard Royal Hogs Goblin Barrel
Fireball
Goblin Gang Elite Barbarians Wizard Royal Hogs Goblin Barrel
Poison
Goblin Gang Wizard Royal Hogs
Lightning
Knight Elite Barbarians Ice Golem Wizard
Rocket
Elite Barbarians Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Knight Goblin Gang Goblin Barrel Fireball Wizard Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Knight Goblin Gang Goblin Barrel

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Goblin Barrel Elite Barbarians Fireball Wizard Royal Hogs
Goblin Gang
Knight Ice Golem Goblin Barrel Royal Hogs
Elite Barbarians
Knight Ice Golem Fireball Wizard
Ice Golem
Goblin Gang Goblin Barrel Elite Barbarians Royal Hogs
Fireball
Knight Elite Barbarians Royal Hogs
Wizard
Knight Elite Barbarians Royal Hogs
Royal Hogs
Knight Goblin Gang Ice Golem Fireball Wizard Goblin Barrel
Goblin Barrel
Knight Goblin Gang Ice Golem Royal Hogs

Defense Synergies 1 7

Knight
Goblin Gang Fireball Wizard
Goblin Gang
Knight Ice Golem
Elite Barbarians
Ice Golem Wizard
Ice Golem
Goblin Gang Elite Barbarians Fireball Wizard
Fireball
Knight Ice Golem
Wizard
Knight Elite Barbarians Ice Golem
Royal Hogs
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Fireball Wizard
Elite Barbarians Knight Goblin Gang
Goblin Gang Knight Elite Barbarians
Elite Barbarians Knight Goblin Gang
Elite Barbarians Fireball
Goblin Gang Fireball
Goblin Gang Fireball Wizard
Ice Golem Fireball
Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Ice Golem
Goblin Gang Knight Ice Golem Fireball Wizard
Goblin Gang Fireball Wizard
Knight Goblin Gang Elite Barbarians Fireball Wizard
Fireball Wizard Goblin Gang
Elite Barbarians Knight Goblin Gang
Goblin Gang Elite Barbarians Fireball
Wizard Knight Goblin Gang Elite Barbarians Fireball
Fireball Knight Goblin Gang Elite Barbarians Wizard
Wizard Knight Ice Golem Fireball
Elite Barbarians
Goblin Gang Wizard Knight Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Elite Barbarians Ice Golem Fireball
Fireball Knight Goblin Gang Elite Barbarians Ice Golem Wizard
Goblin Gang Knight Elite Barbarians Ice Golem
Goblin Gang Knight Elite Barbarians Ice Golem Fireball
Knight Goblin Gang Elite Barbarians
Fireball Wizard Goblin Gang Ice Golem
Goblin Gang Knight Elite Barbarians Ice Golem Fireball
Knight Elite Barbarians
Knight Elite Barbarians Ice Golem Fireball
Goblin Gang
Knight Elite Barbarians
Elite Barbarians Fireball
Elite Barbarians Knight Goblin Gang Ice Golem Fireball Wizard
Wizard Fireball
Goblin Gang Elite Barbarians Knight Ice Golem Fireball
Elite Barbarians Ice Golem Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Ice Golem
Fireball
Fireball
Knight Ice Golem Fireball
Fireball Wizard
Fireball Wizard Ice Golem
Wizard
Fireball Ice Golem Wizard
Fireball Wizard
Goblin Gang Elite Barbarians Fireball
Knight Fireball Wizard
Fireball Wizard
Knight Elite Barbarians Ice Golem Fireball
Fireball
Elite Barbarians Ice Golem Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Ice Golem Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Elite Barbarians Ice Golem Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard
Fireball
Fireball Wizard
Goblin Gang Fireball
Fireball Wizard
Fireball
Fireball Knight Goblin Gang Wizard
Ice Golem Fireball Wizard
Fireball
Elite Barbarians
Goblin Gang Elite Barbarians Fireball
Fireball
Fireball

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