My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Musketeer P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblin Gang Musketeer Miner
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Tesla Musketeer Electro Wizard
The Log
Goblin Gang Musketeer
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Musketeer P.E.K.K.A Miner Electro Wizard
Fireball
Goblin Gang Tesla Musketeer Electro Wizard
Poison
Goblin Gang Musketeer Electro Wizard
Lightning
Knight Tesla Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Miner Tesla Musketeer Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Miner Tesla

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Musketeer Poison Miner Electro Wizard
Goblin Gang
Knight Miner P.E.K.K.A
Tesla
Musketeer
Knight P.E.K.K.A Miner
Poison
P.E.K.K.A Miner Knight
P.E.K.K.A
Poison Electro Wizard Goblin Gang Musketeer
Miner
Goblin Gang Poison Knight Musketeer Electro Wizard
Electro Wizard
P.E.K.K.A Knight Miner

Defense Synergies 7 11

Knight
Goblin Gang Tesla Musketeer Electro Wizard Poison
Goblin Gang
Knight Tesla Musketeer P.E.K.K.A Miner Electro Wizard
Tesla
Knight Goblin Gang Musketeer Poison Electro Wizard
Musketeer
Knight Goblin Gang Tesla P.E.K.K.A Miner Electro Wizard
Poison
Knight Tesla Electro Wizard
P.E.K.K.A
Goblin Gang Musketeer Electro Wizard
Miner
Goblin Gang Musketeer
Electro Wizard
Knight Goblin Gang Tesla Musketeer Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Musketeer Electro Wizard
P.E.K.K.A Knight Goblin Gang Tesla Musketeer Electro Wizard
Goblin Gang Tesla P.E.K.K.A Knight Musketeer Electro Wizard
Tesla P.E.K.K.A Knight Goblin Gang Musketeer Electro Wizard
Poison P.E.K.K.A
Goblin Gang Tesla Musketeer Electro Wizard
Tesla Musketeer Electro Wizard Goblin Gang Poison
Tesla Musketeer Poison P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Goblin Gang Musketeer
Knight Goblin Gang Tesla Musketeer Miner Electro Wizard
Goblin Gang Poison Electro Wizard Knight Tesla Musketeer
Tesla Musketeer Goblin Gang Poison Electro Wizard
Tesla P.E.K.K.A Knight Goblin Gang Musketeer Electro Wizard
Goblin Gang Tesla Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla P.E.K.K.A Electro Wizard
Tesla Knight Goblin Gang Musketeer Poison P.E.K.K.A Electro Wizard
Tesla Knight Goblin Gang Musketeer Electro Wizard
Poison Knight Tesla Musketeer Electro Wizard
P.E.K.K.A Tesla Musketeer Electro Wizard
Goblin Gang Knight Tesla Musketeer Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla P.E.K.K.A Electro Wizard
Poison Electro Wizard Knight Goblin Gang Tesla Musketeer Miner
Goblin Gang P.E.K.K.A Knight Musketeer Electro Wizard
Goblin Gang P.E.K.K.A Knight Tesla Musketeer Electro Wizard
P.E.K.K.A Knight Goblin Gang Tesla Musketeer
Poison Goblin Gang Tesla Musketeer Electro Wizard
Goblin Gang P.E.K.K.A Knight Tesla Musketeer Electro Wizard
P.E.K.K.A Knight Tesla
P.E.K.K.A Electro Wizard Knight Poison
P.E.K.K.A Goblin Gang Tesla Musketeer
P.E.K.K.A Knight Tesla Musketeer
P.E.K.K.A Poison Electro Wizard
P.E.K.K.A Knight Goblin Gang Tesla
Tesla Musketeer
Goblin Gang Tesla Electro Wizard Knight Musketeer Poison P.E.K.K.A
Poison Tesla Musketeer P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Musketeer
Poison Musketeer Miner Electro Wizard
Poison Miner
Knight Musketeer Poison
Poison
Poison Musketeer
Musketeer Poison
Poison
Poison Miner
Goblin Gang Musketeer Poison Electro Wizard
Poison Miner Knight Musketeer Electro Wizard
Poison Musketeer
Poison Knight Musketeer Miner
Musketeer Poison
Musketeer Poison
Musketeer Poison
Musketeer Poison
Poison
Musketeer Poison Electro Wizard
Poison Miner
Musketeer Poison
Poison
Musketeer
Musketeer Poison
Poison
Poison Miner Musketeer Electro Wizard
Musketeer Poison Miner
Poison Miner Musketeer
Poison Musketeer Electro Wizard
Electro Wizard Musketeer Poison
Poison Musketeer Miner
Poison Electro Wizard
P.E.K.K.A
Poison
Electro Wizard Goblin Gang Musketeer
Poison Musketeer Electro Wizard
Poison Miner Knight Goblin Gang Musketeer Electro Wizard
Musketeer Poison
Poison
Musketeer P.E.K.K.A
Goblin Gang Musketeer Poison Electro Wizard
Musketeer Poison Electro Wizard
Poison Musketeer Miner Electro Wizard

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