My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Firecracker Electro Giant Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Skeleton Barrel Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Inferno Dragon Sparky
Giant Snowball
Goblin Gang Skeleton Barrel Inferno Dragon
Zap
Goblin Gang Skeleton Barrel Firecracker Inferno Dragon Sparky
Barbarian Barrel
Knight Goblin Gang Skeleton Barrel Firecracker Sparky
The Log
Goblin Gang Skeleton Barrel Firecracker Sparky
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Skeleton Barrel Firecracker
Royal Delivery
Knight Goblin Gang Skeleton Barrel Firecracker Inferno Dragon Sparky
Fireball
Goblin Gang Skeleton Barrel Firecracker Inferno Dragon Sparky
Poison
Goblin Gang Skeleton Barrel Firecracker Sparky
Lightning
Knight Inferno Dragon Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Electro Giant Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Skeleton Barrel Firecracker Inferno Dragon Sparky Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Skeleton Barrel Firecracker

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Skeleton Barrel Firecracker Sparky
Goblin Gang
Knight Skeleton Barrel Firecracker Sparky
Skeleton Barrel
Knight Firecracker Goblin Gang Inferno Dragon Sparky Mega Knight
Firecracker
Knight Skeleton Barrel Goblin Gang Inferno Dragon Sparky Mega Knight
Electro Giant
Inferno Dragon Sparky
Inferno Dragon
Mega Knight Skeleton Barrel Firecracker Electro Giant
Sparky
Knight Goblin Gang Skeleton Barrel Firecracker Electro Giant
Mega Knight
Inferno Dragon Skeleton Barrel Firecracker

Defense Synergies 2 8

Knight
Goblin Gang Firecracker Sparky
Goblin Gang
Knight Firecracker Inferno Dragon Sparky
Skeleton Barrel
Mega Knight
Firecracker
Knight Goblin Gang Mega Knight
Electro Giant
Inferno Dragon
Inferno Dragon
Goblin Gang Electro Giant Mega Knight
Sparky
Knight Goblin Gang
Mega Knight
Skeleton Barrel Firecracker Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Firecracker Sparky
Inferno Dragon Sparky Knight Goblin Gang Firecracker Mega Knight
Goblin Gang Sparky Mega Knight Knight Inferno Dragon
Inferno Dragon Sparky Knight Goblin Gang Firecracker Mega Knight
Firecracker Sparky Mega Knight
Goblin Gang Firecracker Mega Knight
Inferno Dragon Goblin Gang Firecracker
Skeleton Barrel Electro Giant Sparky Mega Knight
Inferno Dragon Sparky Goblin Gang
Knight Goblin Gang Firecracker Sparky Mega Knight
Goblin Gang Knight Firecracker Electro Giant Mega Knight
Inferno Dragon Goblin Gang Firecracker
Sparky Mega Knight Knight Goblin Gang
Sparky Mega Knight Goblin Gang Firecracker
Inferno Dragon Sparky Knight Goblin Gang Mega Knight
Goblin Gang Electro Giant Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Knight Goblin Gang Firecracker
Mega Knight Knight Goblin Gang Firecracker
Knight Firecracker Inferno Dragon Mega Knight
Sparky Inferno Dragon
Goblin Gang Mega Knight Knight Firecracker Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Electro Giant Sparky
Knight Goblin Gang Skeleton Barrel Firecracker Inferno Dragon Mega Knight
Goblin Gang Mega Knight Knight Sparky
Goblin Gang Mega Knight Knight Sparky
Knight Goblin Gang Inferno Dragon Sparky Mega Knight
Firecracker Electro Giant Goblin Gang Skeleton Barrel
Goblin Gang Sparky Knight
Mega Knight Knight Inferno Dragon Sparky
Mega Knight Knight Firecracker Inferno Dragon Sparky
Goblin Gang Inferno Dragon Sparky
Inferno Dragon Mega Knight Knight Sparky
Mega Knight Electro Giant
Mega Knight Knight Goblin Gang Sparky
Firecracker Electro Giant Sparky Mega Knight
Goblin Gang Electro Giant Sparky Knight Firecracker Inferno Dragon
Mega Knight Firecracker Electro Giant Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Firecracker Sparky
Firecracker Skeleton Barrel
Skeleton Barrel Sparky
Knight Skeleton Barrel Firecracker Sparky
Firecracker Sparky Mega Knight
Firecracker Electro Giant Skeleton Barrel
Firecracker Sparky
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Goblin Gang Sparky
Firecracker Knight Skeleton Barrel Sparky
Firecracker
Knight Skeleton Barrel Firecracker Sparky
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Sparky
Skeleton Barrel Firecracker Sparky
Skeleton Barrel Firecracker Sparky Mega Knight
Sparky
Sparky
Skeleton Barrel Firecracker Sparky Mega Knight
Skeleton Barrel Firecracker Electro Giant Mega Knight
Sparky Mega Knight
Sparky
Skeleton Barrel
Firecracker Electro Giant Sparky Mega Knight
Inferno Dragon
Firecracker Skeleton Barrel Sparky
Skeleton Barrel Sparky Mega Knight
Skeleton Barrel Firecracker Sparky
Firecracker Electro Giant Sparky
Skeleton Barrel Firecracker Electro Giant
Sparky
Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker Sparky
Skeleton Barrel Goblin Gang
Firecracker
Knight Goblin Gang Firecracker Sparky Mega Knight
Skeleton Barrel Firecracker
Electro Giant Sparky
Firecracker Sparky Mega Knight
Electro Giant Goblin Gang Firecracker Sparky
Firecracker
Skeleton Barrel Firecracker Electro Giant Sparky Mega Knight

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