My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Firecracker Royal Giant Inferno Tower Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Firecracker Inferno Tower Goblin Barrel
The Log
Goblin Gang Firecracker Royal Giant Goblin Barrel
Earthquake
Goblin Gang Firecracker Inferno Tower Goblin Barrel
Arrows
Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Knight Goblin Gang Firecracker Goblin Barrel Bowler
Fireball
Goblin Gang Firecracker Inferno Tower Goblin Barrel Bowler
Poison
Goblin Gang Firecracker Inferno Tower
Lightning
Knight Inferno Tower Bowler
Rocket
Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Firecracker Goblin Barrel Inferno Tower Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Firecracker

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Goblin Barrel The Log
Goblin Gang
Knight Goblin Barrel Firecracker Royal Giant Bowler
Firecracker
Knight Royal Giant Goblin Gang Goblin Barrel Bowler
Royal Giant
Firecracker Goblin Barrel Goblin Gang Bowler The Log
Inferno Tower
Goblin Barrel
Knight Goblin Gang Royal Giant Firecracker Bowler
Bowler
Goblin Gang Firecracker Royal Giant Goblin Barrel The Log
The Log
Knight Royal Giant Bowler

Defense Synergies 7 5

Knight
Goblin Gang Firecracker Inferno Tower Bowler The Log
Goblin Gang
Knight Inferno Tower Firecracker The Log
Firecracker
Knight The Log Goblin Gang Inferno Tower
Royal Giant
Inferno Tower
Knight Goblin Gang The Log Firecracker
Goblin Barrel
Bowler
The Log Knight
The Log
Firecracker Inferno Tower Bowler Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker Inferno Tower The Log
Inferno Tower Knight Goblin Gang Firecracker The Log
Goblin Gang Inferno Tower Bowler Knight
Inferno Tower Knight Goblin Gang Firecracker Bowler
Firecracker Bowler The Log
Goblin Gang Bowler The Log Firecracker
Inferno Tower Goblin Gang Firecracker
Bowler Inferno Tower The Log
Inferno Tower Goblin Gang
Knight Goblin Gang Firecracker Inferno Tower Bowler
Goblin Gang Knight Firecracker Bowler The Log
Inferno Tower Goblin Gang Firecracker
Inferno Tower Bowler Knight Goblin Gang The Log
Bowler Goblin Gang Firecracker The Log
Inferno Tower Knight Goblin Gang
Inferno Tower Goblin Gang Bowler The Log
Knight Goblin Gang Firecracker Inferno Tower Bowler
Knight Goblin Gang Firecracker Bowler The Log
The Log Knight Firecracker Bowler
Inferno Tower
Goblin Gang Bowler Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Inferno Tower Bowler
Knight Goblin Gang Firecracker Bowler The Log
Goblin Gang Knight Inferno Tower Bowler The Log
Goblin Gang Bowler Knight Inferno Tower The Log
Inferno Tower Knight Goblin Gang Bowler
Firecracker Goblin Gang
Goblin Gang Knight Inferno Tower Bowler
Inferno Tower Knight
Knight Firecracker Inferno Tower The Log
Inferno Tower Goblin Gang
Knight Inferno Tower Bowler
Bowler The Log
Bowler Knight Goblin Gang Inferno Tower
Firecracker Bowler
Goblin Gang Inferno Tower Knight Firecracker Bowler The Log
Bowler Firecracker Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Bowler The Log
The Log
Knight Firecracker The Log
Firecracker Bowler The Log
Firecracker
Firecracker Bowler The Log
The Log Firecracker Bowler
The Log Firecracker
Goblin Gang Bowler
Firecracker Knight Bowler The Log
Firecracker
Knight Firecracker Bowler The Log
Firecracker
Firecracker The Log
Firecracker Bowler The Log
Firecracker Bowler The Log
Firecracker Bowler The Log
Firecracker Bowler The Log
Bowler The Log
Bowler The Log
The Log
Firecracker The Log Bowler
Firecracker The Log Bowler
Bowler The Log
Firecracker The Log
Firecracker
Firecracker
Bowler
The Log
Firecracker
Firecracker Bowler The Log
Goblin Gang
Firecracker
The Log
Knight Goblin Gang Firecracker Bowler
The Log Firecracker Bowler
Firecracker
Goblin Gang Firecracker Bowler The Log
Firecracker
Firecracker Bowler The Log

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