My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Sparky
Giant Snowball
Goblin Gang Dart Goblin Witch
Zap
Goblin Gang Dart Goblin Witch Sparky
Barbarian Barrel
Knight Goblin Gang Dart Goblin Witch Giant Skeleton Sparky
The Log
Goblin Gang Dart Goblin Witch Giant Skeleton Sparky
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Dart Goblin Witch
Royal Delivery
Knight Goblin Gang Dart Goblin Witch Giant Skeleton Sparky
Fireball
Goblin Gang Dart Goblin Witch Sparky
Poison
Goblin Gang Dart Goblin Witch Sparky
Lightning
Knight Witch Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Goblin Gang Dart Goblin Freeze Witch Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Knight Goblin Gang Dart Goblin

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Dart Goblin Witch Sparky
Goblin Gang
Knight Dart Goblin Mirror Giant Skeleton Sparky
Dart Goblin
Knight Goblin Gang Mirror Giant Skeleton Sparky
Mirror
Goblin Gang Dart Goblin Freeze Giant Skeleton Sparky
Freeze
Mirror
Witch
Knight Giant Skeleton
Giant Skeleton
Goblin Gang Dart Goblin Mirror Witch Sparky
Sparky
Knight Goblin Gang Dart Goblin Mirror Giant Skeleton

Defense Synergies 2 11

Knight
Goblin Gang Dart Goblin Witch Sparky
Goblin Gang
Knight Dart Goblin Mirror Giant Skeleton Sparky
Dart Goblin
Knight Goblin Gang Mirror Giant Skeleton
Mirror
Goblin Gang Dart Goblin Sparky
Freeze
Sparky
Witch
Knight Giant Skeleton
Giant Skeleton
Goblin Gang Dart Goblin Witch
Sparky
Knight Goblin Gang Mirror Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Sparky
Sparky Knight Goblin Gang Dart Goblin Witch
Goblin Gang Witch Sparky Knight Dart Goblin Freeze Giant Skeleton
Witch Sparky Knight Goblin Gang Dart Goblin
Giant Skeleton Sparky
Goblin Gang Freeze Dart Goblin
Dart Goblin Goblin Gang Freeze Witch
Dart Goblin Giant Skeleton Sparky
Witch Sparky Goblin Gang
Knight Goblin Gang Dart Goblin Giant Skeleton Sparky
Goblin Gang Dart Goblin Witch Knight Freeze Giant Skeleton
Goblin Gang Dart Goblin Witch
Sparky Knight Goblin Gang Freeze Witch Giant Skeleton
Sparky Goblin Gang Dart Goblin Freeze Witch
Sparky Knight Goblin Gang
Goblin Gang Freeze Sparky
Sparky Knight Goblin Gang Witch
Knight Goblin Gang Dart Goblin Witch
Freeze Witch Knight Dart Goblin Giant Skeleton
Sparky Dart Goblin
Goblin Gang Knight Dart Goblin Witch Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Witch Giant Skeleton Sparky
Knight Goblin Gang
Goblin Gang Giant Skeleton Knight Witch Sparky
Goblin Gang Giant Skeleton Knight Sparky
Giant Skeleton Knight Goblin Gang Witch Sparky
Goblin Gang Dart Goblin Freeze Witch
Goblin Gang Sparky Knight Dart Goblin Witch Giant Skeleton
Giant Skeleton Knight Sparky
Freeze Giant Skeleton Knight Witch Sparky
Witch Goblin Gang Dart Goblin Sparky
Knight Dart Goblin Witch Giant Skeleton Sparky
Giant Skeleton
Giant Skeleton Knight Goblin Gang Witch Sparky
Dart Goblin Witch Sparky
Goblin Gang Witch Sparky Knight Dart Goblin Freeze Giant Skeleton
Dart Goblin Freeze Witch Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Freeze Giant Skeleton Sparky
Dart Goblin
Dart Goblin Giant Skeleton Sparky
Knight Dart Goblin Freeze Giant Skeleton Sparky
Sparky
Dart Goblin Freeze Witch
Dart Goblin Witch Sparky
Dart Goblin Freeze
Dart Goblin
Goblin Gang Sparky
Knight Dart Goblin Sparky
Dart Goblin
Knight Dart Goblin Sparky
Dart Goblin Freeze
Dart Goblin Sparky
Dart Goblin Witch Sparky
Dart Goblin Sparky
Freeze Sparky
Sparky
Dart Goblin Sparky
Dart Goblin Witch
Giant Skeleton Sparky
Sparky
Freeze Witch Sparky
Witch
Dart Goblin Witch Sparky
Witch Sparky
Dart Goblin Sparky
Dart Goblin Witch Sparky
Dart Goblin Freeze Witch
Sparky
Dart Goblin Sparky
Freeze Sparky
Giant Skeleton Sparky
Sparky
Goblin Gang Dart Goblin Freeze Witch
Dart Goblin Witch
Freeze
Knight Goblin Gang Dart Goblin Sparky
Dart Goblin
Giant Skeleton Sparky
Dart Goblin Sparky
Goblin Gang Dart Goblin Freeze Witch Giant Skeleton Sparky
Dart Goblin Witch
Dart Goblin Freeze Witch Giant Skeleton Sparky

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