My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Witch Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Ram Rider Sparky
Giant Snowball
Goblin Barrel Witch Ram Rider
Zap
Firecracker Goblin Barrel Witch Ram Rider Sparky
Barbarian Barrel
Knight Firecracker Wizard Goblin Barrel Witch Sparky
The Log
Firecracker Goblin Barrel Witch Ram Rider Sparky
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Knight Firecracker Wizard Goblin Barrel Witch Ram Rider Sparky
Fireball
Firecracker Wizard Goblin Barrel Witch Ram Rider Sparky
Poison
Firecracker Wizard Witch Sparky
Lightning
Knight Wizard Witch Ram Rider Sparky
Rocket
Wizard Witch Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Goblin Barrel Wizard Witch Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Goblin Barrel

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Wizard Witch The Log Ram Rider Sparky
Firecracker
Knight Goblin Barrel Ram Rider Sparky
Wizard
Knight Ram Rider Sparky
Goblin Barrel
Knight Firecracker Ram Rider Sparky
Witch
Knight Ram Rider
The Log
Knight Ram Rider Sparky
Ram Rider
Knight Firecracker Wizard Goblin Barrel Witch The Log
Sparky
Knight Firecracker Wizard Goblin Barrel The Log

Defense Synergies 2 8

Knight
Firecracker Wizard Witch The Log Sparky
Firecracker
Knight The Log
Wizard
Knight The Log
Goblin Barrel
Witch
Knight The Log
The Log
Firecracker Knight Wizard Witch Ram Rider Sparky
Ram Rider
The Log
Sparky
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard The Log Ram Rider Sparky
Sparky Knight Firecracker Witch The Log Ram Rider
Witch Ram Rider Sparky Knight
Witch Sparky Knight Firecracker Ram Rider
Firecracker The Log Sparky
The Log Firecracker
Ram Rider Firecracker Wizard Witch
The Log Ram Rider Sparky
Witch Sparky
Knight Firecracker Sparky
Witch Knight Firecracker Wizard The Log Ram Rider
Firecracker Wizard Witch Ram Rider
Sparky Knight Wizard Witch The Log Ram Rider
Wizard Sparky Firecracker Witch The Log
Sparky Knight Ram Rider
The Log Ram Rider Sparky
Wizard Sparky Knight Firecracker Witch
Knight Firecracker Wizard Witch The Log Ram Rider
Wizard Witch The Log Knight Firecracker Ram Rider
Sparky Ram Rider
Wizard Knight Firecracker Witch The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Sparky
Knight Firecracker Wizard The Log
Knight Witch The Log Ram Rider Sparky
Knight The Log Ram Rider Sparky
Knight Witch Ram Rider Sparky
Firecracker Wizard Witch Ram Rider
Sparky Knight Witch Ram Rider
Knight Sparky
Knight Firecracker Witch The Log Sparky
Witch Sparky
Knight Witch Sparky
The Log
Knight Wizard Witch Ram Rider Sparky
Wizard Firecracker Witch Sparky
Witch Sparky Knight Firecracker The Log
Firecracker Wizard Witch The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log Sparky
Firecracker The Log Ram Rider
The Log Sparky
Knight Firecracker The Log Sparky
Wizard Firecracker The Log Sparky
Firecracker Wizard Witch Ram Rider
Firecracker Wizard Witch The Log Sparky
The Log Firecracker Wizard Ram Rider
The Log Firecracker Wizard Ram Rider
Sparky
Firecracker Knight Wizard The Log Ram Rider Sparky
Firecracker Wizard
Knight Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Firecracker Wizard Witch The Log Sparky
Firecracker Wizard The Log Sparky
Sparky
Sparky
Firecracker Wizard The Log Sparky
Firecracker Wizard Witch The Log
The Log Sparky
Wizard
The Log Sparky
The Log
Firecracker The Log Wizard Witch Sparky
Witch
Firecracker The Log Wizard Witch Ram Rider Sparky
Wizard Witch The Log Ram Rider Sparky
Firecracker The Log Sparky
Firecracker Wizard Witch Sparky
Firecracker Wizard Witch
Sparky
Wizard The Log Sparky
Firecracker Sparky
Sparky
Firecracker Wizard The Log Sparky
Witch
Firecracker Wizard Witch Ram Rider
The Log
Knight Firecracker Wizard Sparky
The Log Firecracker Wizard
Sparky
Firecracker Sparky
Firecracker Witch The Log Sparky
Firecracker Witch
Firecracker Witch The Log Sparky

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