My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Mega Minion Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Mega Minion Valkyrie Electro Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Mega Minion Clone
Zap
Firecracker Clone
Barbarian Barrel
Knight Firecracker Tesla Valkyrie Clone
The Log
Firecracker Clone
Earthquake
Firecracker Tesla Clone
Arrows
Firecracker Clone
Royal Delivery
Knight Firecracker Mega Minion Valkyrie Clone Mother Witch
Fireball
Firecracker Tesla Mega Minion Clone Mother Witch
Poison
Firecracker Mega Minion Clone Mother Witch
Lightning
Knight Tesla Mega Minion Valkyrie Mother Witch
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Valkyrie Clone Electro Giant Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Mega Minion Clone Tesla Valkyrie Mother Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Mega Minion Clone

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Mega Minion Mother Witch
Firecracker
Knight Mega Minion Valkyrie
Tesla
Mega Minion
Knight Firecracker Valkyrie Electro Giant
Valkyrie
Firecracker Mega Minion Mother Witch
Clone
Electro Giant
Mega Minion Mother Witch
Mother Witch
Knight Valkyrie Electro Giant

Defense Synergies 4 8

Knight
Firecracker Tesla Mega Minion Mother Witch
Firecracker
Knight Valkyrie Tesla Mega Minion
Tesla
Knight Firecracker Mega Minion Valkyrie Mother Witch
Mega Minion
Knight Firecracker Tesla Valkyrie
Valkyrie
Firecracker Tesla Mega Minion Mother Witch
Clone
Electro Giant
Mother Witch
Knight Tesla Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Mega Minion Valkyrie
Knight Firecracker Tesla Mega Minion Valkyrie
Tesla Knight Mega Minion Valkyrie
Tesla Knight Firecracker Mega Minion Valkyrie
Firecracker Valkyrie
Firecracker Tesla Mega Minion Valkyrie Mother Witch
Tesla Mega Minion Firecracker
Tesla Valkyrie Electro Giant
Tesla
Knight Firecracker Tesla Valkyrie
Valkyrie Mother Witch Knight Firecracker Tesla Mega Minion Electro Giant
Tesla Mega Minion Firecracker
Tesla Knight Valkyrie
Valkyrie Firecracker Tesla Mega Minion
Knight Tesla
Tesla Electro Giant
Tesla Knight Firecracker Valkyrie
Tesla Knight Firecracker Mega Minion Valkyrie
Valkyrie Knight Firecracker Tesla Mega Minion Mother Witch
Tesla
Valkyrie Knight Firecracker Tesla Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Tesla Electro Giant
Knight Firecracker Tesla Mega Minion Valkyrie
Knight Valkyrie
Valkyrie Knight Tesla
Knight Tesla Valkyrie
Firecracker Electro Giant Mother Witch Tesla
Knight Tesla Mega Minion Valkyrie
Knight Tesla Valkyrie
Knight Firecracker Mega Minion Valkyrie
Tesla Mega Minion
Knight Tesla Mega Minion Valkyrie
Valkyrie Electro Giant
Knight Tesla Valkyrie
Firecracker Tesla Valkyrie Electro Giant
Tesla Electro Giant Knight Firecracker Mega Minion Valkyrie
Valkyrie Firecracker Tesla Mega Minion Electro Giant Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie
Firecracker
Knight Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Electro Giant Mother Witch Mega Minion
Firecracker
Firecracker
Firecracker
Firecracker Knight Valkyrie
Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Minion
Firecracker Valkyrie Electro Giant Mother Witch
Firecracker Electro Giant Mother Witch Valkyrie
Mega Minion
Firecracker
Firecracker
Firecracker Electro Giant Mother Witch
Firecracker Mega Minion Electro Giant
Mega Minion
Firecracker
Firecracker
Firecracker Mega Minion
Knight Firecracker Mega Minion Valkyrie
Firecracker
Electro Giant
Firecracker Mega Minion
Electro Giant Firecracker
Firecracker
Firecracker Electro Giant

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