My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Elixir Golem Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Electro Dragon
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Tesla Elixir Golem
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Tesla Elixir Golem
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elixir Golem Battle Healer Electro Dragon
Fireball
Firecracker Tesla Elixir Golem Battle Healer Electro Dragon
Poison
Firecracker Elixir Golem Battle Healer Electro Dragon
Lightning
Knight Tesla Battle Healer Electro Dragon
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Battle Healer Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Firecracker Elixir Golem Tornado Tesla Battle Healer Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Knight Firecracker Elixir Golem

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Electro Dragon
Firecracker
Knight Elixir Golem Battle Healer Mirror Tornado
Tesla
Elixir Golem
Firecracker Battle Healer Mirror Tornado Electro Dragon
Battle Healer
Elixir Golem Electro Dragon Firecracker Mirror Tornado
Mirror
Firecracker Elixir Golem Battle Healer Tornado
Tornado
Firecracker Elixir Golem Battle Healer Mirror Electro Dragon
Electro Dragon
Battle Healer Knight Elixir Golem Tornado

Defense Synergies 7 11

Knight
Firecracker Tesla Electro Dragon Tornado
Firecracker
Knight Tesla Battle Healer Mirror Tornado Electro Dragon
Tesla
Knight Mirror Firecracker Battle Healer Tornado
Elixir Golem
Battle Healer
Mirror Electro Dragon Firecracker Tesla Tornado
Mirror
Tesla Battle Healer Tornado Firecracker Electro Dragon
Tornado
Mirror Knight Firecracker Tesla Battle Healer Electro Dragon
Electro Dragon
Knight Battle Healer Firecracker Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Electro Dragon
Knight Firecracker Tesla Battle Healer Electro Dragon
Tesla Tornado Knight Electro Dragon
Tesla Knight Firecracker Electro Dragon
Firecracker Battle Healer Tornado
Tornado Firecracker Tesla Electro Dragon
Tesla Tornado Firecracker Electro Dragon
Tesla Battle Healer Electro Dragon
Tesla Tornado
Knight Tornado Firecracker Tesla Battle Healer
Knight Firecracker Tesla Tornado Electro Dragon
Tesla Firecracker Tornado Electro Dragon
Tesla Knight Battle Healer Electro Dragon
Firecracker Tesla Tornado Electro Dragon
Knight Tesla
Tornado Tesla
Tesla Knight Firecracker Tornado Electro Dragon
Tesla Knight Firecracker Battle Healer Tornado Electro Dragon
Tornado Knight Firecracker Tesla Battle Healer Electro Dragon
Tesla Tornado
Knight Firecracker Tesla Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Battle Healer
Knight Firecracker Tesla Battle Healer Electro Dragon
Knight Battle Healer Electro Dragon
Knight Tesla Battle Healer Tornado
Knight Tesla Battle Healer
Firecracker Tesla Tornado Electro Dragon
Knight Tesla Battle Healer
Knight Tesla Battle Healer
Electro Dragon Knight Firecracker Tornado
Tesla
Knight Tesla Electro Dragon
Tornado
Knight Tesla
Firecracker Tesla Electro Dragon
Tesla Electro Dragon Knight Firecracker Battle Healer Tornado
Firecracker Tesla Battle Healer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Electro Dragon
Firecracker Tornado Electro Dragon
Electro Dragon
Knight Firecracker
Firecracker
Firecracker Tornado Electro Dragon
Firecracker Tornado
Firecracker Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Tornado Electro Dragon
Firecracker Knight Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Knight Firecracker
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon
Tornado
Firecracker Electro Dragon
Firecracker Tornado Electro Dragon
Tornado
Tornado
Electro Dragon
Firecracker Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Tornado Electro Dragon
Firecracker Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker
Electro Dragon
Firecracker Electro Dragon
Firecracker
Electro Dragon
Firecracker Tornado Electro Dragon
Knight Firecracker Electro Dragon
Firecracker Electro Dragon
Tornado
Firecracker Electro Dragon
Electro Dragon Firecracker Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Tornado

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