My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Recruits Battle Ram Wizard Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram
Giant Snowball
Royal Recruits Battle Ram
Zap
Firecracker Battle Ram
Barbarian Barrel
Knight Firecracker Royal Recruits Battle Ram Wizard Ice Wizard Electro Wizard
The Log
Firecracker Royal Recruits Battle Ram
Earthquake
Firecracker
Arrows
Firecracker Royal Recruits
Royal Delivery
Knight Firecracker Royal Recruits Battle Ram Wizard Ice Wizard Electro Wizard
Fireball
Firecracker Battle Ram Wizard Ice Wizard Electro Wizard
Poison
Firecracker Royal Recruits Wizard Ice Wizard Electro Wizard
Lightning
Knight Battle Ram Wizard Ice Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Battle Ram Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Ice Wizard Battle Ram Poison Electro Wizard Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Ice Wizard Battle Ram

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Battle Ram Wizard Poison Ice Wizard Electro Wizard
Firecracker
Knight Royal Recruits Battle Ram
Royal Recruits
Firecracker Battle Ram Electro Wizard
Battle Ram
Knight Poison Firecracker Royal Recruits Electro Wizard
Wizard
Knight
Poison
Battle Ram Knight
Ice Wizard
Knight
Electro Wizard
Knight Royal Recruits Battle Ram

Defense Synergies 3 10

Knight
Firecracker Ice Wizard Electro Wizard Wizard Poison
Firecracker
Knight Royal Recruits Ice Wizard Electro Wizard
Royal Recruits
Firecracker Ice Wizard
Battle Ram
Wizard
Knight Ice Wizard Electro Wizard
Poison
Knight Ice Wizard Electro Wizard
Ice Wizard
Knight Firecracker Royal Recruits Wizard Poison
Electro Wizard
Knight Firecracker Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Royal Recruits Wizard Electro Wizard
Knight Firecracker Royal Recruits Ice Wizard Electro Wizard
Knight Royal Recruits Ice Wizard Electro Wizard
Royal Recruits Knight Firecracker Ice Wizard Electro Wizard
Firecracker Royal Recruits Poison
Firecracker Ice Wizard Electro Wizard
Electro Wizard Firecracker Wizard Poison Ice Wizard
Royal Recruits Poison Electro Wizard
Royal Recruits Ice Wizard
Knight Firecracker Royal Recruits Ice Wizard Electro Wizard
Poison Ice Wizard Electro Wizard Knight Firecracker Royal Recruits Wizard
Firecracker Wizard Poison Ice Wizard Electro Wizard
Royal Recruits Knight Wizard Ice Wizard Electro Wizard
Wizard Firecracker Royal Recruits Poison Electro Wizard
Royal Recruits Knight Electro Wizard
Royal Recruits Electro Wizard
Wizard Knight Firecracker Royal Recruits Poison Electro Wizard
Knight Firecracker Royal Recruits Wizard Ice Wizard Electro Wizard
Wizard Poison Knight Firecracker Royal Recruits Ice Wizard Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Wizard Knight Firecracker Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Electro Wizard
Poison Electro Wizard Knight Firecracker Wizard
Royal Recruits Knight Electro Wizard
Royal Recruits Knight Electro Wizard
Royal Recruits Knight
Firecracker Wizard Poison Ice Wizard Electro Wizard
Royal Recruits Knight Ice Wizard Electro Wizard
Knight Royal Recruits
Royal Recruits Electro Wizard Knight Firecracker Poison
Royal Recruits
Knight Royal Recruits
Royal Recruits Poison Electro Wizard
Royal Recruits Knight Wizard
Royal Recruits Wizard Firecracker
Royal Recruits Electro Wizard Knight Firecracker Poison
Poison Firecracker Royal Recruits Wizard Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Royal Recruits
Firecracker Poison Ice Wizard Electro Wizard
Poison
Knight Firecracker Royal Recruits Poison
Wizard Poison Firecracker
Firecracker Wizard Poison Ice Wizard
Firecracker Wizard Poison
Poison Firecracker Wizard Ice Wizard
Poison Firecracker Wizard
Poison Electro Wizard
Firecracker Poison Knight Royal Recruits Wizard Electro Wizard
Poison Firecracker Wizard
Poison Knight Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Wizard Poison
Firecracker Royal Recruits Wizard Poison
Poison
Firecracker Wizard Poison Electro Wizard
Firecracker Wizard Poison
Poison
Wizard Poison
Royal Recruits Poison
Firecracker Poison Wizard Ice Wizard
Firecracker Poison Wizard Ice Wizard Electro Wizard
Wizard Poison
Poison Firecracker
Poison Firecracker Wizard Ice Wizard Electro Wizard
Electro Wizard Firecracker Wizard Poison
Poison Wizard
Firecracker Poison Electro Wizard
Firecracker Wizard Poison
Electro Wizard Royal Recruits
Poison Firecracker Wizard Ice Wizard Electro Wizard
Poison Knight Firecracker Wizard Electro Wizard
Firecracker Wizard Poison
Poison
Firecracker Royal Recruits
Firecracker Royal Recruits Poison Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker Royal Recruits Electro Wizard

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