My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon
Zap
Firecracker Witch Balloon
Barbarian Barrel
Knight Firecracker Valkyrie Wizard Witch
The Log
Firecracker Mini P.E.K.K.A Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Valkyrie Wizard Witch Balloon
Fireball
Firecracker Wizard Witch Balloon
Poison
Firecracker Wizard Witch Balloon
Lightning
Knight Mini P.E.K.K.A Valkyrie Wizard Witch Balloon
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Mini P.E.K.K.A Valkyrie Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Firecracker Mini P.E.K.K.A

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Balloon Wizard Witch The Log
Firecracker
Knight Mini P.E.K.K.A Valkyrie Balloon
Mini P.E.K.K.A
Firecracker Valkyrie Wizard The Log
Valkyrie
Balloon Firecracker Mini P.E.K.K.A Wizard Witch
Wizard
Knight Mini P.E.K.K.A Valkyrie Balloon
Witch
Knight Valkyrie
Balloon
Knight Valkyrie Firecracker Wizard The Log
The Log
Knight Mini P.E.K.K.A Balloon

Defense Synergies 4 13

Knight
Firecracker Mini P.E.K.K.A Wizard Witch The Log
Firecracker
Knight Valkyrie The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Knight Firecracker Valkyrie Wizard Witch
Valkyrie
Firecracker Mini P.E.K.K.A Wizard Witch The Log
Wizard
Knight Mini P.E.K.K.A Valkyrie The Log
Witch
Knight Mini P.E.K.K.A Valkyrie The Log
Balloon
The Log
Firecracker Mini P.E.K.K.A Knight Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Wizard The Log
Mini P.E.K.K.A Knight Firecracker Valkyrie Witch The Log
Mini P.E.K.K.A Witch Knight Valkyrie
Mini P.E.K.K.A Witch Knight Firecracker Valkyrie
Firecracker Mini P.E.K.K.A Valkyrie The Log
The Log Firecracker Valkyrie
Firecracker Wizard Witch
Valkyrie The Log
Mini P.E.K.K.A Witch
Knight Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Witch Knight Firecracker Wizard The Log
Firecracker Wizard Witch
Mini P.E.K.K.A Knight Valkyrie Wizard Witch The Log
Valkyrie Wizard Firecracker Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Knight
Mini P.E.K.K.A The Log
Wizard Knight Firecracker Mini P.E.K.K.A Valkyrie Witch
Knight Firecracker Valkyrie Wizard Witch The Log
Valkyrie Wizard Witch The Log Knight Firecracker
Mini P.E.K.K.A
Valkyrie Wizard Knight Firecracker Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Witch
Knight Firecracker Mini P.E.K.K.A Valkyrie Wizard The Log
Knight Mini P.E.K.K.A Valkyrie Witch The Log
Mini P.E.K.K.A Valkyrie Knight The Log
Knight Mini P.E.K.K.A Valkyrie Witch
Firecracker Wizard Witch
Mini P.E.K.K.A Knight Valkyrie Witch
Mini P.E.K.K.A Knight Valkyrie
Knight Firecracker Mini P.E.K.K.A Valkyrie Witch The Log
Witch
Knight Mini P.E.K.K.A Valkyrie Witch
Valkyrie The Log
Mini P.E.K.K.A Knight Valkyrie Wizard Witch
Wizard Firecracker Valkyrie Witch
Witch Knight Firecracker Mini P.E.K.K.A Valkyrie The Log
Valkyrie Firecracker Mini P.E.K.K.A Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie The Log
Firecracker The Log
The Log
Knight Firecracker Valkyrie The Log
Wizard Firecracker Valkyrie The Log
Firecracker Wizard Witch
Firecracker Wizard Witch The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Mini P.E.K.K.A
Firecracker Knight Valkyrie Wizard The Log
Firecracker Wizard
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard Witch The Log
Firecracker Wizard The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard The Log
Firecracker Valkyrie Wizard Witch The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Valkyrie Wizard Witch
Witch
Firecracker The Log Wizard Witch
Wizard Witch The Log
Firecracker The Log
Firecracker Wizard Witch
Firecracker Wizard Witch
Mini P.E.K.K.A
Wizard The Log
Firecracker
Firecracker Wizard The Log
Witch
Firecracker Wizard Witch
The Log
Knight Firecracker Mini P.E.K.K.A Valkyrie Wizard
The Log Firecracker Wizard
Firecracker
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log

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