My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Witch Electro Giant Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Firecracker Inferno Tower Witch
Barbarian Barrel
Knight Firecracker Inferno Tower Wizard Witch Electro Wizard
The Log
Firecracker Witch
Earthquake
Firecracker Inferno Tower Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Wizard Witch Electro Wizard
Fireball
Firecracker Inferno Tower Wizard Witch Electro Wizard
Poison
Firecracker Inferno Tower Wizard Witch Electro Wizard
Lightning
Knight Inferno Tower Wizard Witch Electro Wizard Monk
Rocket
Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Electro Wizard Inferno Tower Wizard Witch Monk Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Firecracker Electro Wizard Inferno Tower

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Wizard Witch Electro Wizard
Firecracker
Knight Monk
Inferno Tower
Wizard
Knight
Witch
Knight
Electro Giant
Electro Wizard
Knight
Monk
Firecracker

Defense Synergies 4 6

Knight
Firecracker Inferno Tower Electro Wizard Wizard Witch
Firecracker
Knight Inferno Tower Electro Wizard
Inferno Tower
Knight Electro Wizard Firecracker
Wizard
Knight Electro Wizard
Witch
Knight Electro Wizard
Electro Giant
Electro Wizard
Knight Inferno Tower Firecracker Wizard Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower Wizard Electro Wizard
Inferno Tower Knight Firecracker Witch Electro Wizard Monk
Inferno Tower Witch Knight Electro Wizard
Inferno Tower Witch Knight Firecracker Electro Wizard Monk
Firecracker Monk
Firecracker Electro Wizard
Inferno Tower Electro Wizard Firecracker Wizard Witch
Inferno Tower Electro Giant Electro Wizard Monk
Inferno Tower Witch
Knight Firecracker Inferno Tower Electro Wizard
Witch Electro Wizard Knight Firecracker Wizard Electro Giant
Inferno Tower Firecracker Wizard Witch Electro Wizard
Inferno Tower Knight Wizard Witch Electro Wizard
Wizard Firecracker Witch Electro Wizard
Inferno Tower Knight Electro Wizard
Inferno Tower Monk Electro Giant Electro Wizard
Wizard Knight Firecracker Inferno Tower Witch Electro Wizard
Knight Firecracker Wizard Witch Electro Wizard
Wizard Witch Knight Firecracker Electro Wizard
Inferno Tower Electro Wizard
Wizard Knight Firecracker Witch Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower Witch Electro Giant Electro Wizard
Electro Wizard Knight Firecracker Wizard Monk
Knight Inferno Tower Witch Electro Wizard
Knight Inferno Tower Electro Wizard Monk
Inferno Tower Knight Witch
Firecracker Wizard Electro Giant Witch Electro Wizard Monk
Knight Inferno Tower Witch Electro Wizard
Inferno Tower Knight
Electro Wizard Knight Firecracker Inferno Tower Witch Monk
Inferno Tower Witch
Knight Inferno Tower Witch
Monk Electro Giant Electro Wizard
Knight Inferno Tower Wizard Witch
Wizard Firecracker Witch Electro Giant
Inferno Tower Witch Electro Giant Electro Wizard Knight Firecracker Monk
Firecracker Inferno Tower Wizard Witch Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Monk
Firecracker Monk Electro Wizard
Knight Firecracker
Wizard Firecracker
Firecracker Wizard Electro Giant Witch Monk
Firecracker Wizard Witch
Firecracker Wizard
Monk Firecracker Wizard
Electro Wizard
Firecracker Monk Knight Wizard Electro Wizard
Monk Firecracker Wizard
Knight Firecracker
Firecracker Monk
Firecracker
Firecracker Wizard Witch
Firecracker Wizard
Monk
Firecracker Wizard Electro Wizard Monk
Firecracker Wizard Witch Electro Giant Monk
Monk
Wizard
Monk
Monk
Firecracker Electro Giant Wizard Witch
Witch
Firecracker Wizard Witch Electro Wizard Monk
Wizard Witch Monk
Firecracker
Firecracker Wizard Witch Electro Giant Electro Wizard
Electro Wizard Firecracker Wizard Witch Electro Giant
Wizard
Firecracker Electro Wizard Monk
Firecracker Wizard Monk
Electro Wizard Witch
Firecracker Wizard Witch Electro Wizard Monk
Knight Firecracker Wizard Electro Wizard
Firecracker Wizard
Monk Electro Giant
Firecracker
Electro Giant Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch Electro Giant Electro Wizard Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: