My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Baby Dragon P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon
Zap
Firecracker Inferno Tower
Barbarian Barrel
Knight Firecracker Inferno Tower
The Log
Firecracker
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Knight Firecracker Baby Dragon P.E.K.K.A
Fireball
Firecracker Inferno Tower Baby Dragon
Poison
Firecracker Inferno Tower
Lightning
Knight Inferno Tower Baby Dragon
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Baby Dragon Poison P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Baby Dragon Poison Golden Knight Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Firecracker Baby Dragon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Baby Dragon Poison The Log
Firecracker
Knight Baby Dragon P.E.K.K.A
Inferno Tower
Baby Dragon
Knight Firecracker Poison P.E.K.K.A
Poison
P.E.K.K.A Knight Baby Dragon The Log
P.E.K.K.A
Poison Firecracker Baby Dragon The Log
The Log
Knight Poison P.E.K.K.A
Golden Knight

Defense Synergies 5 13

Knight
Firecracker Inferno Tower Baby Dragon Poison The Log
Firecracker
Knight The Log Inferno Tower Baby Dragon P.E.K.K.A Golden Knight
Inferno Tower
Knight The Log Firecracker Baby Dragon Poison
Baby Dragon
Knight Firecracker Inferno Tower P.E.K.K.A The Log
Poison
Knight Inferno Tower The Log
P.E.K.K.A
The Log Firecracker Baby Dragon
The Log
Firecracker Inferno Tower P.E.K.K.A Knight Baby Dragon Poison Golden Knight
Golden Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower Baby Dragon The Log Golden Knight
Inferno Tower P.E.K.K.A Knight Firecracker The Log
Inferno Tower P.E.K.K.A Knight
Inferno Tower P.E.K.K.A Knight Firecracker
Firecracker Poison P.E.K.K.A The Log
The Log Firecracker Baby Dragon
Inferno Tower Firecracker Baby Dragon Poison
Inferno Tower Baby Dragon Poison P.E.K.K.A The Log Golden Knight
Inferno Tower P.E.K.K.A
Knight Firecracker Inferno Tower
Poison Knight Firecracker Baby Dragon The Log
Inferno Tower Firecracker Baby Dragon Poison
Inferno Tower P.E.K.K.A Knight The Log
Firecracker Baby Dragon Poison P.E.K.K.A The Log Golden Knight
Inferno Tower P.E.K.K.A Knight
Inferno Tower P.E.K.K.A The Log
Knight Firecracker Inferno Tower Poison P.E.K.K.A
Knight Firecracker Baby Dragon The Log Golden Knight
Baby Dragon Poison The Log Knight Firecracker
P.E.K.K.A Inferno Tower
Knight Firecracker Baby Dragon Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower P.E.K.K.A
Poison Knight Firecracker Baby Dragon The Log
P.E.K.K.A Knight Inferno Tower The Log Golden Knight
P.E.K.K.A Knight Inferno Tower The Log
Inferno Tower P.E.K.K.A Knight
Firecracker Poison Baby Dragon
P.E.K.K.A Knight Inferno Tower
Inferno Tower P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker Inferno Tower Baby Dragon Poison The Log
Inferno Tower P.E.K.K.A
P.E.K.K.A Knight Inferno Tower Golden Knight
P.E.K.K.A Poison The Log
P.E.K.K.A Knight Inferno Tower Golden Knight
Firecracker Baby Dragon
Inferno Tower Knight Firecracker Baby Dragon Poison P.E.K.K.A The Log Golden Knight
Poison Firecracker Inferno Tower Baby Dragon P.E.K.K.A The Log Golden Knight
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Baby Dragon The Log Golden Knight
Firecracker Poison Baby Dragon The Log Golden Knight
Baby Dragon Poison The Log
Knight Firecracker Poison The Log
Poison Firecracker Baby Dragon The Log
Firecracker Poison Baby Dragon
Firecracker Baby Dragon Poison The Log
Poison The Log Firecracker Baby Dragon
Poison The Log Firecracker Golden Knight
Poison
Firecracker Poison Knight The Log Golden Knight
Poison Firecracker Baby Dragon
Poison Knight Firecracker Baby Dragon The Log Golden Knight
Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison The Log
Firecracker Baby Dragon Poison The Log Golden Knight
Firecracker Baby Dragon Poison The Log
Poison
Firecracker Baby Dragon Poison The Log
Firecracker Baby Dragon Poison The Log Golden Knight
Baby Dragon Poison The Log
Poison
The Log
Baby Dragon Poison The Log
Firecracker Poison The Log Baby Dragon
Firecracker Poison The Log Baby Dragon Golden Knight
Baby Dragon Poison The Log Golden Knight
Poison Firecracker Baby Dragon The Log Golden Knight
Poison Firecracker Baby Dragon
Firecracker Poison
Poison The Log
Firecracker Poison
P.E.K.K.A
Firecracker Poison The Log
Poison Firecracker Baby Dragon
The Log
Poison Knight Firecracker Baby Dragon
The Log Firecracker Baby Dragon Poison
Poison
Firecracker P.E.K.K.A
Firecracker Baby Dragon Poison The Log Golden Knight
Firecracker Poison
Poison Firecracker Baby Dragon The Log Golden Knight

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