My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Battle Ram Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Barbarian Barrel Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram Prince
Barbarian Barrel
Knight Firecracker Battle Ram Wizard
The Log
Firecracker Battle Ram Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Battle Ram Wizard Prince P.E.K.K.A
Fireball
Firecracker Battle Ram Wizard
Poison
Firecracker Wizard
Lightning
Knight Battle Ram Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Firecracker Fireball Battle Ram Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Knight Firecracker Fireball

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Battle Ram Fireball Wizard Barbarian Barrel Prince
Firecracker
Knight Battle Ram Barbarian Barrel Prince P.E.K.K.A
Fireball
Knight Battle Ram
Battle Ram
Knight Firecracker Fireball Barbarian Barrel P.E.K.K.A
Wizard
Knight Prince P.E.K.K.A
Barbarian Barrel
Knight Firecracker Battle Ram Prince P.E.K.K.A
Prince
Knight Firecracker Wizard Barbarian Barrel
P.E.K.K.A
Firecracker Battle Ram Wizard Barbarian Barrel

Defense Synergies 2 11

Knight
Firecracker Fireball Wizard Barbarian Barrel
Firecracker
Knight Barbarian Barrel Prince P.E.K.K.A
Fireball
Barbarian Barrel Knight
Battle Ram
Wizard
Knight Barbarian Barrel Prince P.E.K.K.A
Barbarian Barrel
Fireball Knight Firecracker Wizard Prince P.E.K.K.A
Prince
Firecracker Wizard Barbarian Barrel
P.E.K.K.A
Firecracker Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Wizard Barbarian Barrel
P.E.K.K.A Knight Firecracker Prince
Prince P.E.K.K.A Knight
Prince P.E.K.K.A Knight Firecracker
Firecracker Fireball Barbarian Barrel Prince P.E.K.K.A
Fireball Barbarian Barrel Firecracker
Firecracker Fireball Wizard
Fireball Barbarian Barrel P.E.K.K.A
P.E.K.K.A Prince
Knight Firecracker Barbarian Barrel Prince
Knight Firecracker Fireball Wizard Barbarian Barrel
Firecracker Fireball Wizard
Prince P.E.K.K.A Knight Fireball Wizard
Fireball Wizard Firecracker Barbarian Barrel Prince P.E.K.K.A
P.E.K.K.A Knight Prince
Fireball Prince P.E.K.K.A
Wizard Knight Firecracker Fireball Prince P.E.K.K.A
Fireball Knight Firecracker Wizard Barbarian Barrel Prince
Wizard Barbarian Barrel Knight Firecracker Fireball
P.E.K.K.A Prince
Wizard Knight Firecracker Fireball Barbarian Barrel Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Barbarian Barrel Prince P.E.K.K.A
Fireball Knight Firecracker Wizard Barbarian Barrel Prince
P.E.K.K.A Knight Prince
Prince P.E.K.K.A Knight Fireball Barbarian Barrel
P.E.K.K.A Knight Prince
Firecracker Fireball Wizard
Prince P.E.K.K.A Knight Fireball
P.E.K.K.A Knight Prince
P.E.K.K.A Knight Firecracker Fireball Barbarian Barrel Prince
P.E.K.K.A
P.E.K.K.A Knight Prince
P.E.K.K.A Fireball Prince
Prince P.E.K.K.A Knight Fireball Wizard
Wizard Firecracker Fireball
Knight Firecracker Fireball Barbarian Barrel Prince P.E.K.K.A
Firecracker Fireball Wizard Barbarian Barrel P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Fireball Barbarian Barrel
Knight Firecracker Fireball Barbarian Barrel Prince
Fireball Wizard Firecracker Barbarian Barrel
Firecracker Fireball Wizard
Firecracker Wizard
Fireball Firecracker Wizard Barbarian Barrel
Fireball Firecracker Wizard
Fireball Prince
Firecracker Knight Fireball Wizard Barbarian Barrel Prince
Fireball Firecracker Wizard
Knight Firecracker Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel Prince
Firecracker Fireball Wizard Barbarian Barrel
Firecracker Fireball Wizard Barbarian Barrel
Fireball Barbarian Barrel
Firecracker Fireball Wizard Barbarian Barrel Prince
Firecracker Fireball Wizard Barbarian Barrel
Fireball Prince
Fireball Wizard
Prince
Fireball Barbarian Barrel
Firecracker Fireball Wizard Barbarian Barrel
Firecracker Fireball Wizard Barbarian Barrel
Fireball Wizard Prince
Fireball Firecracker Barbarian Barrel
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Fireball Wizard
Firecracker Fireball
P.E.K.K.A Prince
Firecracker Fireball Wizard
Fireball Barbarian Barrel Prince
Fireball Firecracker Wizard
Fireball Barbarian Barrel
Fireball Knight Firecracker Wizard Prince
Firecracker Fireball Wizard
Fireball
Firecracker Prince P.E.K.K.A
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Barbarian Barrel Prince

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