My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Three Musketeers Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Three Musketeers
Giant Snowball
Three Musketeers
Zap
Firecracker Three Musketeers
Barbarian Barrel
Knight Firecracker Elixir Golem Three Musketeers
The Log
Firecracker Elixir Golem Three Musketeers
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elixir Golem Three Musketeers Bowler
Fireball
Firecracker Elixir Golem Three Musketeers Bowler
Poison
Firecracker Elixir Golem Three Musketeers
Lightning
Knight Three Musketeers Bowler
Rocket
Three Musketeers Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Tornado Freeze Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Firecracker Elixir Golem Tornado Freeze Bowler Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Knight Firecracker Elixir Golem

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Three Musketeers
Firecracker
Knight Elixir Golem Three Musketeers Mirror Tornado Bowler
Elixir Golem
Firecracker Three Musketeers Mirror Tornado Bowler
Three Musketeers
Knight Firecracker Elixir Golem Mirror Tornado
Mirror
Firecracker Elixir Golem Three Musketeers Tornado Freeze
Tornado
Firecracker Elixir Golem Three Musketeers Mirror Freeze Bowler
Freeze
Mirror Tornado
Bowler
Firecracker Elixir Golem Tornado

Defense Synergies 3 7

Knight
Firecracker Three Musketeers Tornado Bowler
Firecracker
Knight Mirror Tornado
Elixir Golem
Three Musketeers
Knight Tornado
Mirror
Tornado Firecracker Bowler
Tornado
Mirror Bowler Knight Firecracker Three Musketeers
Freeze
Bowler
Tornado Knight Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker
Knight Firecracker Three Musketeers
Three Musketeers Tornado Bowler Knight Freeze
Three Musketeers Knight Firecracker Bowler
Firecracker Tornado Bowler
Tornado Freeze Bowler Firecracker
Three Musketeers Tornado Firecracker Freeze
Bowler
Three Musketeers Tornado
Knight Tornado Firecracker Bowler
Knight Firecracker Tornado Freeze Bowler
Three Musketeers Firecracker Tornado
Bowler Knight Three Musketeers Freeze
Three Musketeers Bowler Firecracker Tornado Freeze
Knight Three Musketeers
Tornado Three Musketeers Freeze Bowler
Three Musketeers Knight Firecracker Tornado Bowler
Knight Firecracker Three Musketeers Tornado Bowler
Tornado Freeze Knight Firecracker Bowler
Three Musketeers Tornado
Bowler Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler
Knight Firecracker Bowler
Knight Bowler
Bowler Knight Tornado
Knight Three Musketeers Bowler
Firecracker Three Musketeers Tornado Freeze
Knight Bowler
Knight
Freeze Knight Firecracker Tornado
Three Musketeers
Knight Bowler
Tornado Bowler
Bowler Knight Three Musketeers
Firecracker Three Musketeers Bowler
Knight Firecracker Three Musketeers Tornado Freeze Bowler
Bowler Firecracker Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Freeze
Firecracker Tornado Bowler
Knight Firecracker Freeze
Firecracker Bowler
Firecracker Tornado Freeze
Firecracker Tornado Bowler
Firecracker Tornado Freeze Bowler
Firecracker Tornado
Three Musketeers Tornado Bowler
Firecracker Knight Tornado Bowler
Firecracker Tornado
Knight Firecracker Three Musketeers Bowler
Firecracker Freeze
Firecracker
Firecracker Three Musketeers Bowler
Firecracker Three Musketeers Bowler
Three Musketeers Tornado Freeze
Firecracker Three Musketeers Bowler
Firecracker Tornado Bowler
Bowler
Tornado
Tornado Bowler
Firecracker Tornado Freeze Bowler
Firecracker Tornado Bowler
Tornado Bowler
Firecracker Tornado
Firecracker Tornado
Firecracker Freeze
Bowler
Firecracker Freeze
Firecracker Bowler
Freeze
Firecracker Three Musketeers Tornado
Freeze
Knight Firecracker Three Musketeers Bowler
Firecracker Bowler
Tornado
Firecracker Three Musketeers
Firecracker Tornado Freeze Bowler
Firecracker Tornado
Firecracker Tornado Freeze Bowler

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