My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin
Zap
Firecracker Dart Goblin
Barbarian Barrel
Knight Firecracker Dart Goblin Wizard
The Log
Firecracker Dart Goblin
Earthquake
Firecracker
Arrows
Firecracker Dart Goblin
Royal Delivery
Knight Firecracker Dart Goblin Wizard P.E.K.K.A
Fireball
Firecracker Dart Goblin Wizard
Poison
Firecracker Dart Goblin Wizard
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Firecracker Dart Goblin Void Freeze Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Knight Firecracker Dart Goblin

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Dart Goblin Wizard
Firecracker
Knight Dart Goblin Mirror P.E.K.K.A
Dart Goblin
Knight Firecracker Mirror P.E.K.K.A
Wizard
Knight P.E.K.K.A
Mirror
Firecracker Dart Goblin Freeze
Void
Freeze
Mirror
P.E.K.K.A
Firecracker Dart Goblin Wizard

Defense Synergies 2 8

Knight
Firecracker Dart Goblin Wizard
Firecracker
Knight Dart Goblin Mirror P.E.K.K.A
Dart Goblin
Knight Firecracker Mirror P.E.K.K.A
Wizard
Knight Freeze P.E.K.K.A
Mirror
Firecracker Dart Goblin
Void
Freeze
Wizard
P.E.K.K.A
Firecracker Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin Wizard Void
P.E.K.K.A Knight Firecracker Dart Goblin
P.E.K.K.A Knight Dart Goblin Void Freeze
P.E.K.K.A Knight Firecracker Dart Goblin
Firecracker P.E.K.K.A
Freeze Firecracker Dart Goblin
Dart Goblin Firecracker Wizard Void Freeze
Dart Goblin Void P.E.K.K.A
P.E.K.K.A
Knight Firecracker Dart Goblin
Dart Goblin Knight Firecracker Wizard Freeze
Firecracker Dart Goblin Wizard
P.E.K.K.A Knight Wizard Freeze
Wizard Firecracker Dart Goblin Freeze P.E.K.K.A
P.E.K.K.A Knight
Freeze P.E.K.K.A
Wizard Knight Firecracker P.E.K.K.A
Knight Firecracker Dart Goblin Wizard
Wizard Freeze Knight Firecracker Dart Goblin
P.E.K.K.A Dart Goblin
Wizard Knight Firecracker Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void P.E.K.K.A
Void Knight Firecracker Wizard
P.E.K.K.A Knight
P.E.K.K.A Knight
P.E.K.K.A Knight
Firecracker Wizard Dart Goblin Freeze
P.E.K.K.A Knight Dart Goblin Void
P.E.K.K.A Knight
Void Freeze P.E.K.K.A Knight Firecracker
P.E.K.K.A Dart Goblin
P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Void
P.E.K.K.A Knight Wizard
Wizard Firecracker Dart Goblin
Knight Firecracker Dart Goblin Freeze P.E.K.K.A
Firecracker Dart Goblin Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker Dart Goblin Freeze
Firecracker Void Dart Goblin
Dart Goblin Void
Knight Firecracker Dart Goblin Void Freeze
Wizard Firecracker
Firecracker Wizard Dart Goblin Freeze
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard Freeze
Void Firecracker Dart Goblin Wizard
Void
Firecracker Void Knight Dart Goblin Wizard
Void Firecracker Dart Goblin Wizard
Knight Firecracker Dart Goblin Void
Firecracker Dart Goblin Void Freeze
Firecracker Dart Goblin
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Freeze
Void Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Void
Wizard Void
Void
Void
Firecracker Freeze Wizard
Firecracker Void Dart Goblin Wizard
Void Wizard
Void Firecracker Dart Goblin
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard Void Freeze
Void
Void Dart Goblin Wizard
Void Firecracker Freeze
P.E.K.K.A
Firecracker Wizard
Dart Goblin Void Freeze
Firecracker Dart Goblin Wizard
Freeze
Void Knight Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Void
Firecracker Dart Goblin P.E.K.K.A
Firecracker Dart Goblin Freeze
Firecracker Dart Goblin Void
Void Firecracker Dart Goblin Freeze

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