My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch Balloon Electro Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Balloon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Dart Goblin Witch Balloon
Zap
Firecracker Dart Goblin Witch Balloon
Barbarian Barrel
Knight Firecracker Dart Goblin Witch
The Log
Firecracker Dart Goblin Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Dart Goblin Witch
Royal Delivery
Knight Firecracker Dart Goblin Witch Balloon Mother Witch
Fireball
Firecracker Dart Goblin Witch Balloon Mother Witch
Poison
Firecracker Dart Goblin Witch Balloon Mother Witch
Lightning
Knight Witch Balloon Mother Witch
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Electro Giant Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Firecracker Dart Goblin Mother Witch Witch Balloon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Firecracker Dart Goblin

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Dart Goblin Balloon Witch Mother Witch
Firecracker
Knight Dart Goblin Balloon
Dart Goblin
Knight Firecracker Balloon
Rage
Witch Balloon Mother Witch
Witch
Rage Knight
Balloon
Knight Rage Firecracker Dart Goblin
Electro Giant
Mother Witch
Mother Witch
Knight Rage Electro Giant

Defense Synergies 2 4

Knight
Firecracker Dart Goblin Witch Mother Witch
Firecracker
Knight Dart Goblin
Dart Goblin
Knight Firecracker Mother Witch
Rage
Witch
Knight
Balloon
Electro Giant
Mother Witch
Knight Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin
Knight Firecracker Dart Goblin Witch
Witch Knight Dart Goblin
Witch Knight Firecracker Dart Goblin
Firecracker
Firecracker Dart Goblin Mother Witch
Dart Goblin Firecracker Witch
Dart Goblin Electro Giant
Witch
Knight Firecracker Dart Goblin
Dart Goblin Witch Mother Witch Knight Firecracker Electro Giant
Firecracker Dart Goblin Witch
Knight Witch
Firecracker Dart Goblin Witch
Knight
Electro Giant
Knight Firecracker Witch
Knight Firecracker Dart Goblin Witch
Witch Knight Firecracker Dart Goblin Mother Witch
Dart Goblin
Knight Firecracker Dart Goblin Witch Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Electro Giant
Knight Firecracker
Knight Witch
Knight
Knight Witch
Firecracker Electro Giant Mother Witch Dart Goblin Witch
Knight Dart Goblin Witch
Knight
Knight Firecracker Witch
Witch Dart Goblin
Knight Dart Goblin Witch
Electro Giant
Knight Witch
Firecracker Dart Goblin Witch Electro Giant
Witch Electro Giant Knight Firecracker Dart Goblin
Firecracker Dart Goblin Witch Electro Giant Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin
Knight Firecracker Dart Goblin
Firecracker
Firecracker Electro Giant Mother Witch Dart Goblin Witch
Firecracker Dart Goblin Witch
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Knight Dart Goblin
Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Witch
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Witch Electro Giant Mother Witch
Firecracker Electro Giant Mother Witch Witch
Witch
Firecracker Dart Goblin Witch
Witch
Firecracker Dart Goblin
Firecracker Dart Goblin Witch Electro Giant Mother Witch
Firecracker Dart Goblin Witch Electro Giant
Dart Goblin
Firecracker
Firecracker
Dart Goblin Witch
Firecracker Dart Goblin Witch
Knight Firecracker Dart Goblin
Firecracker Dart Goblin
Electro Giant
Firecracker Dart Goblin
Electro Giant Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch Electro Giant

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