My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Giant Inferno Dragon Magic Archer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Sparky
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon Sparky
Barbarian Barrel
Knight Magic Archer Sparky
The Log
Sparky
Earthquake
Arrows
Royal Delivery
Knight Inferno Dragon Magic Archer Sparky
Fireball
Inferno Dragon Magic Archer Sparky
Poison
Magic Archer Sparky
Lightning
Knight Inferno Dragon Magic Archer Sparky
Rocket
Inferno Dragon Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Giant Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Electro Giant Inferno Dragon Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Fireball Inferno Dragon Magic Archer Sparky Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Knight Fireball Inferno Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Magic Archer Sparky
Fireball
Knight Magic Archer Sparky Mega Knight
Rage
Sparky
Electro Giant
Inferno Dragon Sparky
Inferno Dragon
Mega Knight Electro Giant
Magic Archer
Knight Fireball Mega Knight
Sparky
Rage Knight Fireball Electro Giant
Mega Knight
Inferno Dragon Fireball Magic Archer

Defense Synergies 1 6

Knight
Magic Archer Fireball Sparky
Fireball
Knight Mega Knight
Rage
Electro Giant
Inferno Dragon
Inferno Dragon
Electro Giant Mega Knight
Magic Archer
Knight Mega Knight
Sparky
Knight
Mega Knight
Fireball Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Magic Archer Sparky
Inferno Dragon Sparky Knight Mega Knight
Sparky Mega Knight Knight Inferno Dragon
Inferno Dragon Sparky Knight Mega Knight
Fireball Sparky Mega Knight
Fireball Magic Archer Mega Knight
Inferno Dragon Fireball Magic Archer
Fireball Electro Giant Magic Archer Sparky Mega Knight
Inferno Dragon Sparky
Knight Sparky Mega Knight
Knight Fireball Electro Giant Magic Archer Mega Knight
Inferno Dragon Fireball Magic Archer
Sparky Mega Knight Knight Fireball
Fireball Sparky Mega Knight Magic Archer
Inferno Dragon Sparky Knight Mega Knight
Fireball Electro Giant Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Knight Fireball
Fireball Mega Knight Knight Magic Archer
Knight Fireball Inferno Dragon Magic Archer Mega Knight
Sparky Inferno Dragon
Mega Knight Knight Fireball Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball Electro Giant Sparky
Fireball Knight Inferno Dragon Magic Archer Mega Knight
Mega Knight Knight Sparky
Mega Knight Knight Fireball Sparky
Knight Inferno Dragon Sparky Mega Knight
Fireball Electro Giant Magic Archer
Sparky Knight Fireball
Mega Knight Knight Inferno Dragon Sparky
Mega Knight Knight Fireball Inferno Dragon Magic Archer Sparky
Inferno Dragon Sparky
Inferno Dragon Mega Knight Knight Sparky
Mega Knight Fireball Electro Giant
Mega Knight Knight Fireball Sparky
Fireball Electro Giant Magic Archer Sparky Mega Knight
Electro Giant Sparky Knight Fireball Inferno Dragon Magic Archer
Mega Knight Fireball Electro Giant Inferno Dragon Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Sparky
Fireball Magic Archer
Fireball Magic Archer Sparky
Knight Fireball Sparky
Fireball Magic Archer Sparky Mega Knight
Fireball Electro Giant Magic Archer
Magic Archer Sparky
Fireball Magic Archer
Fireball
Fireball Sparky
Knight Fireball Magic Archer Sparky
Fireball Magic Archer
Knight Fireball Magic Archer Sparky
Fireball Magic Archer
Fireball Magic Archer Sparky
Fireball Magic Archer Sparky
Magic Archer Fireball Sparky Mega Knight
Fireball Sparky
Sparky
Fireball Magic Archer Sparky Mega Knight
Fireball Electro Giant Magic Archer Mega Knight
Fireball Magic Archer Sparky Mega Knight
Fireball
Sparky
Fireball
Electro Giant Fireball Magic Archer Sparky Mega Knight
Inferno Dragon
Fireball Magic Archer Sparky
Fireball Magic Archer Sparky Mega Knight
Fireball Magic Archer Sparky
Fireball Electro Giant Magic Archer Sparky
Fireball Electro Giant
Fireball Sparky
Fireball Magic Archer Sparky Mega Knight
Fireball Magic Archer Sparky
Sparky Mega Knight
Fireball Magic Archer Sparky
Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball Knight Magic Archer Sparky Mega Knight
Fireball Magic Archer
Fireball Electro Giant Sparky
Sparky Mega Knight
Electro Giant Fireball Magic Archer Sparky
Fireball Magic Archer
Fireball Electro Giant Magic Archer Sparky Mega Knight

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