My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Baby Dragon Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Musketeer Hog Rider Baby Dragon Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Knight Musketeer Lumberjack
The Log
Musketeer Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Musketeer Hog Rider Baby Dragon Balloon Lumberjack
Fireball
Musketeer Hog Rider Baby Dragon Balloon Lumberjack
Poison
Musketeer Balloon
Lightning
Knight Musketeer Baby Dragon Balloon Lumberjack
Rocket
Musketeer Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Fireball Musketeer Hog Rider Baby Dragon Freeze Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Fireball Musketeer Hog Rider

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider Baby Dragon Balloon Fireball Lumberjack
Fireball
Hog Rider Knight Baby Dragon Freeze
Musketeer
Knight Hog Rider Baby Dragon Balloon Lumberjack
Hog Rider
Knight Fireball Musketeer Freeze Baby Dragon Balloon Lumberjack
Baby Dragon
Knight Fireball Musketeer Hog Rider Balloon Lumberjack
Freeze
Hog Rider Balloon Fireball
Balloon
Knight Freeze Lumberjack Musketeer Hog Rider Baby Dragon
Lumberjack
Balloon Knight Musketeer Hog Rider Baby Dragon

Defense Synergies 2 9

Knight
Musketeer Fireball Baby Dragon Lumberjack
Fireball
Knight Musketeer Freeze Lumberjack
Musketeer
Knight Lumberjack Fireball Baby Dragon
Hog Rider
Baby Dragon
Knight Musketeer Lumberjack
Freeze
Fireball Lumberjack
Balloon
Lumberjack
Musketeer Knight Fireball Baby Dragon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer Baby Dragon
Lumberjack Knight Musketeer
Lumberjack Knight Musketeer Freeze
Lumberjack Knight Musketeer
Fireball Lumberjack
Fireball Freeze Musketeer Baby Dragon Lumberjack
Musketeer Fireball Baby Dragon Freeze
Fireball Musketeer Baby Dragon
Musketeer Lumberjack
Knight Musketeer Lumberjack
Knight Fireball Musketeer Baby Dragon Freeze Lumberjack
Musketeer Fireball Baby Dragon
Lumberjack Knight Fireball Musketeer Freeze
Fireball Baby Dragon Freeze Lumberjack
Knight Lumberjack
Fireball Freeze Lumberjack
Knight Fireball Musketeer Lumberjack
Fireball Knight Musketeer Baby Dragon Lumberjack
Baby Dragon Freeze Knight Fireball Musketeer Lumberjack
Musketeer Lumberjack
Knight Fireball Musketeer Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Fireball
Fireball Knight Musketeer Baby Dragon Lumberjack
Lumberjack Knight Musketeer
Lumberjack Knight Fireball Musketeer
Knight Musketeer Lumberjack
Fireball Musketeer Baby Dragon Freeze
Knight Fireball Musketeer Lumberjack
Knight Lumberjack
Freeze Knight Fireball Baby Dragon
Musketeer
Knight Musketeer Lumberjack
Fireball
Knight Fireball Lumberjack
Fireball Musketeer Baby Dragon
Knight Fireball Musketeer Baby Dragon Freeze Lumberjack
Fireball Musketeer Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Baby Dragon Freeze
Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Knight Fireball Musketeer Freeze
Fireball Baby Dragon
Fireball Musketeer Baby Dragon Freeze
Musketeer Baby Dragon
Fireball Baby Dragon Freeze
Fireball
Fireball Musketeer Lumberjack
Knight Fireball Musketeer
Fireball Musketeer Baby Dragon
Knight Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Freeze
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Freeze
Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Baby Dragon
Freeze Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Freeze
Fireball
Fireball Musketeer
Fireball Freeze
Fireball
Fireball Musketeer Freeze
Fireball Musketeer Baby Dragon
Freeze
Fireball
Fireball Knight Musketeer Baby Dragon Lumberjack
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Baby Dragon Freeze
Fireball Musketeer
Fireball Musketeer Baby Dragon Freeze

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