My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Goblin Gang Dart Goblin Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Bandit
Giant Snowball
Bats Goblin Gang Dart Goblin Goblin Barrel
Zap
Bats Goblin Gang Dart Goblin Goblin Barrel Bandit
Barbarian Barrel
Electro Spirit Knight Goblin Gang Dart Goblin Goblin Barrel Bandit
The Log
Electro Spirit Goblin Gang Dart Goblin Goblin Barrel Bandit
Earthquake
Goblin Gang Goblin Barrel
Arrows
Electro Spirit Bats Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Electro Spirit Bats Knight Goblin Gang Dart Goblin Goblin Barrel Bandit
Fireball
Goblin Gang Dart Goblin Goblin Barrel Bandit
Poison
Bats Goblin Gang Dart Goblin
Lightning
Knight Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Knight Goblin Gang Dart Goblin Goblin Barrel Bandit Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Knight Goblin Gang

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Bandit
Bats
Knight Goblin Barrel Bandit
Knight
Bats Goblin Gang Dart Goblin Goblin Barrel Fireball
Goblin Gang
Knight Goblin Barrel Dart Goblin Bandit
Dart Goblin
Knight Goblin Barrel Goblin Gang Bandit
Fireball
Electro Spirit Knight
Goblin Barrel
Knight Goblin Gang Dart Goblin Bats Bandit
Bandit
Electro Spirit Bats Goblin Gang Dart Goblin Goblin Barrel

Defense Synergies 3 7

Electro Spirit
Bats
Knight Dart Goblin Bandit
Knight
Bats Goblin Gang Dart Goblin Fireball
Goblin Gang
Knight Dart Goblin Bandit
Dart Goblin
Knight Bats Goblin Gang Bandit
Fireball
Knight Bandit
Goblin Barrel
Bandit
Bats Goblin Gang Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Fireball
Bats Knight Goblin Gang Dart Goblin Bandit
Goblin Gang Bats Knight Dart Goblin Bandit
Bats Knight Goblin Gang Dart Goblin Bandit
Fireball
Goblin Gang Fireball Electro Spirit Bats Dart Goblin Bandit
Bats Dart Goblin Electro Spirit Goblin Gang Fireball
Electro Spirit Dart Goblin Fireball Bandit
Goblin Gang
Knight Goblin Gang Dart Goblin Bandit
Bats Goblin Gang Dart Goblin Electro Spirit Knight Fireball Bandit
Bats Goblin Gang Dart Goblin Fireball
Bats Knight Goblin Gang Fireball Bandit
Fireball Electro Spirit Bats Goblin Gang Dart Goblin
Knight Goblin Gang Bandit
Goblin Gang Fireball Bandit
Bats Knight Goblin Gang Fireball
Fireball Electro Spirit Bats Knight Goblin Gang Dart Goblin Bandit
Electro Spirit Bats Knight Dart Goblin Fireball Bandit
Dart Goblin
Goblin Gang Electro Spirit Bats Knight Dart Goblin Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Bandit
Fireball Bandit Knight Goblin Gang
Goblin Gang Bandit Bats Knight
Goblin Gang Bats Knight Fireball Bandit
Knight Goblin Gang Bandit
Fireball Electro Spirit Bats Goblin Gang Dart Goblin
Goblin Gang Bats Knight Dart Goblin Fireball Bandit
Knight
Electro Spirit Bats Knight Fireball Bandit
Goblin Gang Dart Goblin
Bats Knight Dart Goblin
Fireball
Knight Goblin Gang Fireball Bandit
Dart Goblin Fireball
Goblin Gang Electro Spirit Bats Knight Dart Goblin Fireball
Bats Electro Spirit Dart Goblin Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin Bandit
Fireball Dart Goblin Bandit
Dart Goblin Fireball Bandit
Knight Dart Goblin Fireball
Fireball
Fireball Electro Spirit Bats Dart Goblin
Dart Goblin
Fireball Dart Goblin
Fireball Dart Goblin Bandit
Bats Goblin Gang Fireball
Knight Dart Goblin Fireball Bandit
Fireball Dart Goblin
Knight Dart Goblin Fireball Bandit
Dart Goblin Fireball Bandit
Dart Goblin Fireball
Dart Goblin Fireball Bandit
Dart Goblin Fireball Bandit
Fireball
Bats
Dart Goblin Fireball Bandit
Dart Goblin Fireball
Fireball
Fireball
Fireball
Electro Spirit Fireball
Fireball Dart Goblin Bandit
Fireball Bandit
Fireball Dart Goblin Bandit
Bats Dart Goblin Fireball
Electro Spirit Bats Dart Goblin Fireball
Fireball
Dart Goblin Fireball Bandit
Electro Spirit Fireball
Fireball
Electro Spirit Bats Goblin Gang Dart Goblin Fireball Bandit
Fireball Dart Goblin
Fireball
Fireball Knight Goblin Gang Dart Goblin
Dart Goblin Fireball
Fireball
Dart Goblin
Electro Spirit Bats Goblin Gang Dart Goblin Fireball
Bats Dart Goblin Fireball
Dart Goblin Fireball Bandit

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