My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Baby Dragon Royal Ghost Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Tombstone Baby Dragon Little Prince
Zap
Cannon Tombstone Little Prince
Barbarian Barrel
Knight Cannon Tombstone Royal Ghost Little Prince
The Log
Cannon Tombstone Little Prince
Earthquake
Cannon Tombstone
Arrows
Tombstone Little Prince
Royal Delivery
Knight Baby Dragon Royal Ghost Little Prince
Fireball
Cannon Tombstone Baby Dragon Little Prince
Poison
Cannon Tombstone Little Prince
Lightning
Knight Cannon Tombstone Baby Dragon Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Baby Dragon Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Tombstone Royal Ghost Little Prince Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Tombstone

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon The Log Little Prince
Cannon
Tombstone
Baby Dragon
Knight Mega Knight
The Log
Knight Mega Knight Little Prince
Royal Ghost
Mega Knight Little Prince
Mega Knight
Baby Dragon The Log Royal Ghost
Little Prince
Knight The Log Royal Ghost

Defense Synergies 3 14

Knight
Cannon Little Prince Baby Dragon The Log
Cannon
Knight The Log Baby Dragon Royal Ghost Little Prince
Tombstone
Baby Dragon
Baby Dragon
Knight Cannon Tombstone The Log Mega Knight Little Prince
The Log
Cannon Knight Baby Dragon Royal Ghost Mega Knight Little Prince
Royal Ghost
Cannon The Log Mega Knight Little Prince
Mega Knight
Baby Dragon The Log Royal Ghost
Little Prince
Knight Cannon Baby Dragon The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Tombstone Baby Dragon The Log
Knight Cannon Tombstone The Log Mega Knight
Cannon Mega Knight Knight Tombstone
Cannon Knight Tombstone Mega Knight
Tombstone The Log Mega Knight
The Log Cannon Baby Dragon Royal Ghost Mega Knight
Cannon Tombstone Baby Dragon Little Prince
Cannon Baby Dragon The Log Mega Knight
Cannon Tombstone
Knight Cannon Royal Ghost Mega Knight Little Prince
Knight Cannon Tombstone Baby Dragon The Log Royal Ghost Mega Knight
Baby Dragon
Cannon Tombstone Mega Knight Knight The Log
Mega Knight Cannon Tombstone Baby Dragon The Log Royal Ghost
Knight Cannon Tombstone Mega Knight
Cannon The Log Mega Knight
Mega Knight Knight Cannon Tombstone
Cannon Tombstone Mega Knight Knight Baby Dragon The Log Royal Ghost Little Prince
Baby Dragon The Log Knight Cannon Tombstone Royal Ghost Mega Knight Little Prince
Cannon
Royal Ghost Mega Knight Knight Cannon Baby Dragon The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tombstone Royal Ghost
Knight Baby Dragon The Log Royal Ghost Mega Knight
Tombstone Mega Knight Knight The Log
Mega Knight Knight The Log
Knight Cannon Tombstone Mega Knight
Baby Dragon
Knight Tombstone
Mega Knight Knight
Mega Knight Knight Tombstone Baby Dragon The Log
Cannon Tombstone
Mega Knight Knight Tombstone
Mega Knight The Log
Mega Knight Knight Cannon Tombstone
Cannon Baby Dragon Mega Knight
Tombstone Knight Baby Dragon The Log Little Prince
Mega Knight Cannon Baby Dragon The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log Royal Ghost
Baby Dragon The Log Royal Ghost
Baby Dragon The Log
Knight The Log
Baby Dragon The Log Mega Knight
Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log
Knight The Log
Baby Dragon
Knight Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight Little Prince
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
The Log Baby Dragon Mega Knight Little Prince
The Log Baby Dragon Royal Ghost
Baby Dragon The Log Mega Knight
Baby Dragon The Log
Baby Dragon Little Prince
The Log Mega Knight
Mega Knight
The Log
Tombstone
Baby Dragon
The Log
Knight Baby Dragon Mega Knight
The Log Baby Dragon
Mega Knight
Baby Dragon The Log
Baby Dragon The Log Royal Ghost Mega Knight Little Prince

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