My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer Giant Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Giant Prince
Giant Snowball
Bomber Goblin Gang Musketeer Witch
Zap
Bomber Goblin Gang Witch Prince
Barbarian Barrel
Bomber Knight Goblin Gang Musketeer Witch
The Log
Bomber Goblin Gang Musketeer Witch Prince
Earthquake
Bomber Goblin Gang Witch
Arrows
Bomber Goblin Gang Witch
Royal Delivery
Bomber Knight Goblin Gang Musketeer Witch Prince
Fireball
Bomber Goblin Gang Musketeer Witch
Poison
Bomber Goblin Gang Musketeer Witch
Lightning
Knight Musketeer Witch Prince
Rocket
Musketeer Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Goblin Gang Fireball Musketeer Giant Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Knight Goblin Gang Fireball

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight Prince
Knight
Goblin Gang Musketeer Bomber Fireball Witch Prince
Goblin Gang
Knight Giant Prince
Fireball
Knight Giant
Musketeer
Knight Giant Prince
Giant
Bomber Musketeer Prince Goblin Gang Fireball Witch
Witch
Knight Giant Prince
Prince
Giant Bomber Knight Goblin Gang Musketeer Witch

Defense Synergies 4 5

Bomber
Knight
Knight
Bomber Goblin Gang Musketeer Fireball Witch
Goblin Gang
Knight Musketeer Prince
Fireball
Knight Musketeer
Musketeer
Knight Goblin Gang Fireball
Giant
Witch
Knight Prince
Prince
Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Musketeer
Bomber Knight Goblin Gang Musketeer Witch Prince
Goblin Gang Witch Prince Bomber Knight Musketeer
Witch Prince Bomber Knight Goblin Gang Musketeer
Bomber Fireball Prince
Goblin Gang Fireball Bomber Musketeer
Musketeer Goblin Gang Fireball Witch
Fireball Musketeer
Witch Goblin Gang Musketeer Prince
Knight Goblin Gang Bomber Musketeer Prince
Goblin Gang Witch Bomber Knight Fireball Musketeer
Musketeer Goblin Gang Fireball Witch
Prince Bomber Knight Goblin Gang Fireball Musketeer Witch
Bomber Fireball Goblin Gang Witch Prince
Knight Goblin Gang Prince
Goblin Gang Fireball Prince
Bomber Knight Goblin Gang Fireball Musketeer Witch Prince
Fireball Bomber Knight Goblin Gang Musketeer Witch Prince
Witch Bomber Knight Fireball Musketeer
Musketeer Prince
Bomber Goblin Gang Knight Fireball Musketeer Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Witch Prince
Fireball Bomber Knight Goblin Gang Musketeer Prince
Goblin Gang Knight Musketeer Witch Prince
Goblin Gang Prince Knight Fireball Musketeer
Knight Goblin Gang Musketeer Witch Prince
Fireball Goblin Gang Musketeer Witch
Goblin Gang Prince Knight Fireball Musketeer Witch
Knight Prince
Knight Fireball Witch Prince
Witch Goblin Gang Musketeer
Knight Musketeer Witch Prince
Fireball Prince
Prince Knight Goblin Gang Fireball Witch
Bomber Fireball Musketeer Witch
Goblin Gang Witch Bomber Knight Fireball Musketeer Prince
Bomber Fireball Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Musketeer
Fireball
Knight Fireball Musketeer Prince
Bomber Fireball
Fireball Musketeer Witch
Bomber Musketeer Witch
Fireball
Fireball
Goblin Gang Fireball Musketeer Prince
Knight Fireball Musketeer Prince
Fireball Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Prince
Bomber Fireball Musketeer Witch
Fireball Musketeer
Fireball
Bomber
Bomber Fireball Musketeer Prince
Bomber Fireball Witch
Fireball Musketeer Prince
Fireball
Musketeer Prince
Fireball Musketeer
Bomber Fireball Witch
Witch
Fireball Musketeer Witch
Fireball Musketeer Witch Prince
Fireball Musketeer
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Bomber Fireball Musketeer
Fireball
Prince
Fireball
Goblin Gang Fireball Musketeer Witch Prince
Fireball Musketeer Witch
Fireball
Fireball Knight Goblin Gang Musketeer Prince
Bomber Fireball Musketeer
Fireball
Musketeer Prince
Goblin Gang Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch Prince

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