My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Barrel Skeleton Army
Giant Snowball
Bats Minions Goblin Barrel Skeleton Army Lumberjack
Zap
Bats Minions Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Wizard Goblin Barrel Skeleton Army Lumberjack
The Log
Goblin Barrel Skeleton Army Lumberjack
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Minions Goblin Barrel Skeleton Army
Royal Delivery
Bats Knight Minions Wizard Goblin Barrel Skeleton Army Lumberjack
Fireball
Minions Wizard Goblin Barrel Skeleton Army Lumberjack
Poison
Bats Minions Wizard Skeleton Army
Lightning
Knight Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Minions Goblin Barrel Skeleton Army Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Minions

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Minions Goblin Barrel Lumberjack
Zap
Bats Knight Minions Lumberjack
Knight
Bats Minions Goblin Barrel Zap Wizard Lumberjack
Minions
Knight Bats Zap Lumberjack
Wizard
Knight Lumberjack
Goblin Barrel
Knight Bats Skeleton Army Lumberjack
Skeleton Army
Goblin Barrel
Lumberjack
Bats Zap Knight Minions Wizard Goblin Barrel

Defense Synergies 2 14

Bats
Knight Zap Minions Lumberjack
Zap
Bats Knight Minions Skeleton Army Lumberjack
Knight
Bats Minions Zap Wizard Skeleton Army Lumberjack
Minions
Knight Bats Zap Lumberjack
Wizard
Knight Skeleton Army Lumberjack
Goblin Barrel
Skeleton Army
Zap Knight Wizard Lumberjack
Lumberjack
Bats Zap Knight Minions Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Wizard
Skeleton Army Lumberjack Bats Zap Knight Minions
Skeleton Army Lumberjack Bats Knight Minions
Skeleton Army Lumberjack Bats Knight Minions
Skeleton Army Lumberjack
Skeleton Army Bats Zap Minions Lumberjack
Bats Minions Zap Wizard
Zap
Minions Skeleton Army Lumberjack
Knight Skeleton Army Lumberjack
Bats Minions Skeleton Army Zap Knight Wizard Lumberjack
Minions Bats Zap Wizard
Skeleton Army Lumberjack Bats Zap Knight Minions Wizard
Wizard Skeleton Army Bats Zap Minions Lumberjack
Skeleton Army Knight Lumberjack
Skeleton Army Zap Lumberjack
Wizard Bats Knight Minions Skeleton Army Lumberjack
Bats Zap Knight Minions Wizard Skeleton Army Lumberjack
Zap Wizard Bats Knight Minions Lumberjack
Lumberjack
Wizard Skeleton Army Bats Knight Minions Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Lumberjack Zap
Zap Knight Wizard Lumberjack
Skeleton Army Lumberjack Bats Zap Knight Minions
Skeleton Army Lumberjack Bats Zap Knight
Knight Skeleton Army Lumberjack
Wizard Bats Zap Minions
Skeleton Army Bats Knight Minions Lumberjack
Knight Skeleton Army Lumberjack
Zap Bats Knight Minions Skeleton Army
Skeleton Army
Bats Knight Minions Lumberjack
Skeleton Army Zap
Skeleton Army Knight Wizard Lumberjack
Wizard Skeleton Army
Skeleton Army Bats Zap Knight Minions Lumberjack
Bats Minions Zap Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Wizard Zap
Wizard Bats Zap Minions
Wizard
Zap Wizard
Zap Wizard
Bats Minions Lumberjack
Zap Knight Wizard
Zap Wizard
Knight
Minions
Zap
Zap Wizard
Wizard
Bats Minions
Zap Wizard
Zap Wizard
Minions
Wizard
Zap
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Bats Zap Wizard
Zap Bats Minions Wizard
Zap Wizard
Zap
Wizard
Zap Bats Minions Skeleton Army
Zap Wizard
Knight Wizard Lumberjack
Zap Wizard
Zap
Zap Bats Minions
Bats Zap
Zap

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