My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Elixir Collector Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Battle Healer Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Mega Minion Electro Dragon
Zap
Barbarian Barrel
Knight Barbarians
The Log
Barbarians
Earthquake
Barbarians Elixir Collector
Arrows
Royal Delivery
Knight Barbarians Mega Minion Battle Healer Electro Dragon
Fireball
Barbarians Mega Minion Battle Healer Elixir Collector Electro Dragon
Poison
Barbarians Mega Minion Battle Healer Elixir Collector Electro Dragon
Lightning
Knight Mega Minion Battle Healer Elixir Collector Electro Dragon
Rocket
Barbarians Battle Healer Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Battle Healer Elixir Collector Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mega Minion Tornado Battle Healer Barbarians Electro Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Mega Minion Tornado Battle Healer

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Electro Dragon
Barbarians
Battle Healer
Mega Minion
Knight Golem Battle Healer
Battle Healer
Electro Dragon Barbarians Mega Minion Tornado Golem
Elixir Collector
Tornado
Battle Healer Electro Dragon Golem
Electro Dragon
Battle Healer Golem Knight Tornado
Golem
Mega Minion Electro Dragon Battle Healer Tornado

Defense Synergies 3 4

Knight
Mega Minion Electro Dragon Tornado
Barbarians
Mega Minion
Knight Tornado
Battle Healer
Electro Dragon Tornado
Elixir Collector
Tornado
Knight Mega Minion Battle Healer Electro Dragon
Electro Dragon
Knight Battle Healer Tornado
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Electro Dragon
Barbarians Knight Mega Minion Battle Healer Electro Dragon
Barbarians Tornado Knight Mega Minion Electro Dragon
Barbarians Knight Mega Minion Electro Dragon
Barbarians Battle Healer Tornado
Tornado Mega Minion Electro Dragon
Mega Minion Tornado Electro Dragon
Barbarians Battle Healer Electro Dragon
Barbarians Tornado
Knight Tornado Barbarians Battle Healer
Barbarians Knight Mega Minion Tornado Electro Dragon
Mega Minion Tornado Electro Dragon
Barbarians Knight Battle Healer Electro Dragon
Barbarians Mega Minion Tornado Electro Dragon
Barbarians Knight
Barbarians Tornado
Barbarians Knight Tornado Electro Dragon
Knight Barbarians Mega Minion Battle Healer Tornado Electro Dragon
Tornado Knight Barbarians Mega Minion Battle Healer Electro Dragon
Barbarians Tornado
Knight Barbarians Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Battle Healer
Knight Mega Minion Battle Healer Electro Dragon
Barbarians Knight Battle Healer Electro Dragon
Knight Barbarians Battle Healer Tornado
Barbarians Knight Battle Healer
Tornado Electro Dragon
Knight Barbarians Mega Minion Battle Healer
Knight Barbarians Battle Healer
Electro Dragon Knight Barbarians Mega Minion Tornado
Barbarians Mega Minion
Knight Barbarians Mega Minion Electro Dragon
Barbarians Tornado
Barbarians Knight
Barbarians Electro Dragon
Barbarians Electro Dragon Knight Mega Minion Battle Healer Tornado
Barbarians Mega Minion Battle Healer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Electro Dragon
Tornado Electro Dragon
Electro Dragon
Knight Barbarians
Mega Minion Tornado Electro Dragon
Tornado
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Knight Tornado Electro Dragon
Tornado Electro Dragon
Knight
Electro Dragon
Electro Dragon
Electro Dragon
Tornado
Mega Minion Electro Dragon
Tornado Electro Dragon
Tornado
Tornado
Barbarians Electro Dragon
Tornado Electro Dragon
Mega Minion
Tornado Electro Dragon
Tornado Electro Dragon
Tornado
Tornado Electro Dragon
Electro Dragon Mega Minion
Mega Minion
Electro Dragon
Electro Dragon
Barbarians Electro Dragon
Mega Minion Tornado Electro Dragon
Knight Mega Minion Electro Dragon
Electro Dragon
Tornado
Mega Minion Electro Dragon
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Tornado

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