My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Minion Horde Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs
Giant Snowball
Barbarians Minion Horde Goblin Hut Royal Hogs Baby Dragon
Zap
Minion Horde Goblin Hut Royal Hogs
Barbarian Barrel
Knight Barbarians Goblin Hut Royal Hogs
The Log
Barbarians Goblin Hut Royal Hogs
Earthquake
Barbarians Goblin Hut Royal Hogs
Arrows
Minion Horde Goblin Hut Royal Hogs
Royal Delivery
Knight Barbarians Minion Horde Goblin Hut Royal Hogs Baby Dragon
Fireball
Barbarians Minion Horde Goblin Hut Royal Hogs Baby Dragon
Poison
Barbarians Minion Horde Goblin Hut Royal Hogs
Lightning
Knight Goblin Hut Baby Dragon
Rocket
Barbarians Minion Horde Goblin Hut Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Baby Dragon Barbarians Minion Horde Goblin Hut Royal Hogs Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Knight Baby Dragon Barbarians

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Minion Horde Goblin Hut Royal Hogs The Log
Barbarians
Minion Horde
Knight
Goblin Hut
Knight Royal Hogs Baby Dragon The Log
Royal Hogs
Knight Goblin Hut The Log
Rocket
Baby Dragon
Knight Goblin Hut
The Log
Knight Goblin Hut Royal Hogs

Defense Synergies 0 9

Knight
Minion Horde Goblin Hut Baby Dragon The Log
Barbarians
Minion Horde
Minion Horde
Knight Barbarians The Log
Goblin Hut
Knight Baby Dragon
Royal Hogs
Rocket
The Log
Baby Dragon
Knight Goblin Hut The Log
The Log
Knight Minion Horde Rocket Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minion Horde Goblin Hut Baby Dragon The Log
Barbarians Minion Horde Knight Goblin Hut The Log
Barbarians Minion Horde Goblin Hut Rocket Knight
Barbarians Minion Horde Goblin Hut Knight
Barbarians Rocket The Log
The Log Baby Dragon
Minion Horde Rocket Goblin Hut Baby Dragon
Rocket Barbarians Baby Dragon The Log
Barbarians Minion Horde Goblin Hut
Knight Barbarians Minion Horde
Barbarians Minion Horde Knight Goblin Hut Baby Dragon The Log
Minion Horde Goblin Hut Baby Dragon
Barbarians Minion Horde Goblin Hut Knight Rocket The Log
Rocket Barbarians Minion Horde Goblin Hut Baby Dragon The Log
Barbarians Knight Minion Horde Goblin Hut
Barbarians Minion Horde Rocket Goblin Hut The Log
Barbarians Minion Horde Knight Goblin Hut
Knight Barbarians Minion Horde Goblin Hut Baby Dragon The Log
Baby Dragon The Log Knight Barbarians Goblin Hut
Barbarians Goblin Hut
Knight Barbarians Minion Horde Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Goblin Hut
Knight Rocket Baby Dragon The Log
Barbarians Knight Minion Horde Goblin Hut Rocket The Log
Rocket Knight Barbarians Minion Horde The Log
Barbarians Knight Minion Horde Goblin Hut
Rocket Minion Horde Goblin Hut Baby Dragon
Rocket Knight Barbarians Minion Horde Goblin Hut
Knight Barbarians Minion Horde
Minion Horde Rocket Knight Barbarians Goblin Hut Baby Dragon The Log
Barbarians Minion Horde Goblin Hut
Knight Barbarians Minion Horde Goblin Hut
Rocket Barbarians The Log
Barbarians Rocket Knight Minion Horde
Barbarians Minion Horde Baby Dragon
Barbarians Goblin Hut Knight Minion Horde Rocket Baby Dragon The Log
Barbarians Minion Horde Goblin Hut Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Rocket Baby Dragon The Log
Baby Dragon The Log
Rocket Minion Horde Goblin Hut Baby Dragon The Log
Knight Barbarians Rocket The Log
Rocket Minion Horde Baby Dragon The Log
Minion Horde Rocket Baby Dragon
Minion Horde Baby Dragon The Log
The Log Baby Dragon
The Log
Rocket Minion Horde
Rocket Knight Minion Horde The Log
Rocket Baby Dragon
Rocket Knight Goblin Hut Baby Dragon The Log
Minion Horde Rocket Baby Dragon
Goblin Hut Baby Dragon The Log
Rocket Minion Horde Goblin Hut Baby Dragon The Log
Minion Horde Goblin Hut Rocket Baby Dragon The Log
Rocket
Minion Horde Rocket
Rocket Baby Dragon The Log
Rocket Baby Dragon The Log
Rocket Minion Horde Baby Dragon The Log
Rocket
Rocket The Log
Rocket Barbarians Minion Horde Baby Dragon The Log
The Log Baby Dragon
Minion Horde
The Log Baby Dragon
Baby Dragon The Log
Rocket Baby Dragon The Log
Minion Horde Baby Dragon
Rocket Minion Horde Goblin Hut
Minion Horde
Minion Horde Rocket The Log
Rocket Minion Horde
Minion Horde
Rocket The Log
Minion Horde Barbarians Goblin Hut Rocket
Rocket Baby Dragon
The Log
Knight Minion Horde Rocket Baby Dragon
The Log Baby Dragon
Rocket
Minion Horde
Minion Horde Rocket Baby Dragon The Log
Rocket
Rocket Baby Dragon The Log

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