My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Minion Horde Giant Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Giant Skeleton
Giant Snowball
Barbarians Minion Horde Baby Dragon
Zap
Minion Horde Inferno Tower
Barbarian Barrel
Knight Barbarians Inferno Tower Giant Skeleton
The Log
Barbarians Giant Skeleton
Earthquake
Barbarians Inferno Tower
Arrows
Minion Horde
Royal Delivery
Knight Barbarians Minion Horde Baby Dragon Giant Skeleton
Fireball
Barbarians Minion Horde Inferno Tower Baby Dragon
Poison
Barbarians Minion Horde Inferno Tower
Lightning
Knight Inferno Tower Baby Dragon
Rocket
Barbarians Minion Horde Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Baby Dragon Barbarians Minion Horde Giant Inferno Tower Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Knight Baby Dragon Barbarians Minion Horde

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Minion Horde
Barbarians
Minion Horde
Knight Giant Giant Skeleton
Giant
Lightning Minion Horde Baby Dragon
Inferno Tower
Baby Dragon
Knight Giant Giant Skeleton Lightning
Giant Skeleton
Minion Horde Baby Dragon Lightning
Lightning
Giant Baby Dragon Giant Skeleton

Defense Synergies 1 6

Knight
Inferno Tower Minion Horde Baby Dragon
Barbarians
Minion Horde
Minion Horde
Knight Barbarians Inferno Tower
Giant
Inferno Tower
Knight Minion Horde Baby Dragon
Baby Dragon
Knight Inferno Tower Giant Skeleton
Giant Skeleton
Baby Dragon
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Minion Horde Inferno Tower Baby Dragon
Barbarians Minion Horde Inferno Tower Knight
Barbarians Minion Horde Inferno Tower Knight Giant Skeleton Lightning
Barbarians Minion Horde Inferno Tower Knight
Lightning Barbarians Giant Skeleton
Baby Dragon
Minion Horde Inferno Tower Lightning Baby Dragon
Lightning Barbarians Inferno Tower Baby Dragon Giant Skeleton
Barbarians Minion Horde Inferno Tower
Knight Barbarians Minion Horde Inferno Tower Giant Skeleton
Barbarians Minion Horde Knight Baby Dragon Giant Skeleton
Minion Horde Inferno Tower Baby Dragon
Barbarians Minion Horde Inferno Tower Knight Giant Skeleton Lightning
Barbarians Minion Horde Baby Dragon
Barbarians Inferno Tower Knight Minion Horde
Barbarians Minion Horde Inferno Tower Lightning
Barbarians Minion Horde Knight Inferno Tower
Knight Barbarians Minion Horde Baby Dragon
Baby Dragon Knight Barbarians Giant Skeleton
Barbarians Inferno Tower
Knight Barbarians Minion Horde Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Inferno Tower Giant Skeleton
Knight Baby Dragon Lightning
Barbarians Giant Skeleton Knight Minion Horde Inferno Tower Lightning
Giant Skeleton Lightning Knight Barbarians Minion Horde Inferno Tower
Barbarians Inferno Tower Giant Skeleton Knight Minion Horde
Minion Horde Baby Dragon
Knight Barbarians Minion Horde Inferno Tower Giant Skeleton Lightning
Inferno Tower Giant Skeleton Knight Barbarians Minion Horde
Minion Horde Giant Skeleton Lightning Knight Barbarians Inferno Tower Baby Dragon
Inferno Tower Barbarians Minion Horde
Knight Barbarians Minion Horde Inferno Tower Giant Skeleton
Lightning Barbarians Giant Skeleton
Barbarians Giant Skeleton Lightning Knight Minion Horde Inferno Tower
Barbarians Minion Horde Baby Dragon
Barbarians Inferno Tower Knight Minion Horde Baby Dragon Giant Skeleton Lightning
Barbarians Minion Horde Inferno Tower Baby Dragon Giant Skeleton
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Minion Horde Baby Dragon Giant Skeleton
Baby Dragon
Lightning Minion Horde Baby Dragon Giant Skeleton
Lightning Knight Barbarians Giant Skeleton
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Baby Dragon Lightning
Lightning
Lightning Minion Horde
Lightning Knight Minion Horde
Lightning Baby Dragon
Lightning Knight Baby Dragon
Lightning Minion Horde Baby Dragon
Lightning Baby Dragon
Lightning Minion Horde Baby Dragon
Lightning Minion Horde Baby Dragon
Lightning
Minion Horde Lightning
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Minion Horde Baby Dragon Giant Skeleton
Lightning
Lightning
Lightning Barbarians Minion Horde Baby Dragon
Baby Dragon
Minion Horde
Baby Dragon Lightning
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Minion Horde Baby Dragon
Lightning Minion Horde
Lightning Minion Horde
Lightning Minion Horde
Lightning Minion Horde
Minion Horde Giant Skeleton
Lightning
Minion Horde Lightning Barbarians
Lightning Baby Dragon
Lightning Knight Minion Horde Baby Dragon
Baby Dragon Lightning
Lightning Giant Skeleton
Minion Horde
Minion Horde Baby Dragon Giant Skeleton Lightning
Lightning
Lightning Baby Dragon Giant Skeleton

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