My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider Witch
Zap
Witch
Barbarian Barrel
Knight Barbarians Valkyrie Wizard Witch Electro Wizard
The Log
Barbarians Hog Rider Witch
Earthquake
Barbarians Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Barbarians Valkyrie Hog Rider Wizard Witch Electro Wizard
Fireball
Barbarians Hog Rider Wizard Witch Electro Wizard
Poison
Barbarians Wizard Witch Electro Wizard
Lightning
Knight Valkyrie Wizard Witch Electro Wizard
Rocket
Barbarians Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Fireball Valkyrie Hog Rider Electro Wizard Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Fireball Valkyrie Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Fireball Wizard Witch Electro Wizard
Barbarians
Hog Rider
Fireball
Hog Rider Knight Electro Wizard
Valkyrie
Hog Rider Wizard Witch Electro Wizard
Hog Rider
Knight Fireball Valkyrie Barbarians Wizard Witch Electro Wizard
Wizard
Knight Valkyrie Hog Rider
Witch
Knight Valkyrie Hog Rider
Electro Wizard
Knight Fireball Valkyrie Hog Rider

Defense Synergies 1 10

Knight
Electro Wizard Fireball Wizard Witch
Barbarians
Fireball
Knight Valkyrie Electro Wizard
Valkyrie
Fireball Wizard Witch Electro Wizard
Hog Rider
Wizard
Knight Valkyrie Electro Wizard
Witch
Knight Valkyrie Electro Wizard
Electro Wizard
Knight Fireball Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Wizard Electro Wizard
Barbarians Knight Valkyrie Witch Electro Wizard
Barbarians Witch Knight Valkyrie Electro Wizard
Barbarians Witch Knight Valkyrie Electro Wizard
Barbarians Fireball Valkyrie
Fireball Valkyrie Electro Wizard
Electro Wizard Fireball Wizard Witch
Barbarians Fireball Valkyrie Electro Wizard
Barbarians Witch
Knight Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie Witch Electro Wizard Knight Fireball Wizard
Fireball Wizard Witch Electro Wizard
Barbarians Knight Fireball Valkyrie Wizard Witch Electro Wizard
Fireball Valkyrie Wizard Barbarians Witch Electro Wizard
Barbarians Knight Electro Wizard
Barbarians Fireball Electro Wizard
Barbarians Wizard Knight Fireball Valkyrie Witch Electro Wizard
Fireball Knight Barbarians Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Witch Knight Barbarians Fireball Electro Wizard
Barbarians Electro Wizard
Valkyrie Wizard Knight Barbarians Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Fireball Witch Electro Wizard
Fireball Electro Wizard Knight Valkyrie Wizard
Barbarians Knight Valkyrie Witch Electro Wizard
Valkyrie Knight Barbarians Fireball Electro Wizard
Barbarians Knight Valkyrie Witch
Fireball Wizard Witch Electro Wizard
Knight Barbarians Fireball Valkyrie Witch Electro Wizard
Knight Barbarians Valkyrie
Electro Wizard Knight Barbarians Fireball Valkyrie Witch
Witch Barbarians
Knight Barbarians Valkyrie Witch
Barbarians Fireball Valkyrie Electro Wizard
Barbarians Knight Fireball Valkyrie Wizard Witch
Wizard Barbarians Fireball Valkyrie Witch
Barbarians Witch Electro Wizard Knight Fireball Valkyrie
Valkyrie Barbarians Fireball Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball Electro Wizard
Fireball
Knight Barbarians Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball Electro Wizard
Knight Fireball Valkyrie Wizard Electro Wizard
Fireball Wizard
Knight Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Fireball Wizard Electro Wizard
Fireball Valkyrie Wizard Witch
Fireball
Fireball Wizard
Barbarians Fireball
Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch Electro Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard Witch Electro Wizard
Electro Wizard Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Barbarians Fireball Witch
Fireball Wizard Witch Electro Wizard
Fireball
Fireball Knight Valkyrie Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard

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