My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Musketeer Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Musketeer
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Knight Goblin Gang Musketeer Ice Wizard
The Log
Goblin Gang Royal Giant Musketeer
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Musketeer Ice Wizard
Fireball
Goblin Gang Musketeer Ice Wizard
Poison
Goblin Gang Musketeer Ice Wizard
Lightning
Knight Musketeer Ice Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Goblin Gang Ice Wizard Musketeer Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Goblin Gang

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight
Knight
Goblin Gang Musketeer Arrows The Log Ice Wizard
Goblin Gang
Knight Royal Giant
Royal Giant
Arrows Ice Wizard Goblin Gang Musketeer Rocket The Log
Musketeer
Knight Royal Giant The Log
Rocket
Royal Giant
The Log
Knight Royal Giant Musketeer
Ice Wizard
Royal Giant Knight

Defense Synergies 5 7

Arrows
Knight Ice Wizard
Knight
Goblin Gang Musketeer Ice Wizard Arrows The Log
Goblin Gang
Knight Musketeer The Log Ice Wizard
Royal Giant
Musketeer
Knight Goblin Gang The Log
Rocket
The Log
The Log
Musketeer Knight Goblin Gang Rocket Ice Wizard
Ice Wizard
Knight Arrows Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Musketeer The Log
Knight Goblin Gang Musketeer The Log Ice Wizard
Goblin Gang Rocket Knight Musketeer Ice Wizard
Knight Goblin Gang Musketeer Ice Wizard
Arrows Rocket The Log
Arrows Goblin Gang The Log Musketeer Ice Wizard
Musketeer Rocket Arrows Goblin Gang Ice Wizard
Rocket Arrows Musketeer The Log
Goblin Gang Musketeer Ice Wizard
Knight Goblin Gang Musketeer Ice Wizard
Goblin Gang Ice Wizard Arrows Knight Musketeer The Log
Arrows Musketeer Goblin Gang Ice Wizard
Knight Goblin Gang Musketeer Rocket The Log Ice Wizard
Rocket Arrows Goblin Gang The Log
Knight Goblin Gang
Rocket Goblin Gang The Log
Arrows Knight Goblin Gang Musketeer
Arrows Knight Goblin Gang Musketeer The Log Ice Wizard
Arrows The Log Knight Musketeer Ice Wizard
Musketeer
Goblin Gang Arrows Knight Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Arrows Knight Goblin Gang Musketeer Rocket The Log
Goblin Gang Knight Musketeer Rocket The Log
Goblin Gang Rocket Knight Musketeer The Log
Knight Goblin Gang Musketeer
Arrows Rocket Goblin Gang Musketeer Ice Wizard
Goblin Gang Rocket Knight Musketeer Ice Wizard
Knight
Rocket Knight The Log
Goblin Gang Musketeer
Knight Musketeer
Rocket Arrows The Log
Rocket Knight Goblin Gang
Musketeer
Goblin Gang Knight Musketeer Rocket The Log
Arrows Musketeer The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Rocket The Log
Arrows Musketeer The Log Ice Wizard
Rocket Arrows The Log
Arrows Knight Musketeer Rocket The Log
Rocket Arrows The Log
Arrows Musketeer Rocket Ice Wizard
Arrows Musketeer The Log
Arrows The Log Ice Wizard
Arrows The Log
Rocket Goblin Gang Musketeer
Rocket Arrows Knight Musketeer The Log
Arrows Musketeer Rocket
Rocket Knight Musketeer The Log
Arrows Musketeer Rocket
Arrows Musketeer The Log
Rocket Arrows Musketeer The Log
Arrows Musketeer Rocket The Log
Arrows Rocket
Rocket
Rocket Arrows Musketeer The Log
Rocket Arrows The Log
Rocket Musketeer The Log
Rocket Arrows
Rocket Musketeer The Log
Rocket Arrows Musketeer The Log
Arrows The Log Ice Wizard
Arrows The Log Musketeer Ice Wizard
Arrows Musketeer The Log
Rocket Arrows Musketeer The Log
Arrows Musketeer Ice Wizard
Rocket Musketeer
Arrows Musketeer Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Goblin Gang Musketeer Rocket
Rocket Arrows Musketeer Ice Wizard
Arrows The Log
Knight Goblin Gang Musketeer Rocket
Arrows The Log Musketeer
Rocket Arrows
Musketeer
Goblin Gang Musketeer Rocket The Log
Musketeer Rocket
Musketeer Rocket The Log

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