My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton X-Bow Ice Wizard Royal Ghost Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton X-Bow Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
X-Bow Inferno Dragon
Barbarian Barrel
Giant Skeleton X-Bow Ice Wizard Royal Ghost Electro Wizard
The Log
Giant Skeleton X-Bow
Earthquake
X-Bow
Arrows
Royal Delivery
Giant Skeleton Ice Wizard Royal Ghost Electro Wizard Inferno Dragon
Fireball
X-Bow Ice Wizard Electro Wizard Inferno Dragon
Poison
X-Bow Ice Wizard Electro Wizard
Lightning
X-Bow Ice Wizard Electro Wizard Inferno Dragon
Rocket
X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison Giant Skeleton Ice Wizard Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Ice Wizard Royal Ghost Poison Electro Wizard Inferno Dragon Giant Skeleton X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Tornado Ice Wizard Royal Ghost Poison

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tornado
Poison Giant Skeleton Ice Wizard
Poison
Tornado Giant Skeleton Royal Ghost
Giant Skeleton
Tornado Poison X-Bow Ice Wizard Electro Wizard
X-Bow
Giant Skeleton Ice Wizard
Ice Wizard
Tornado Giant Skeleton X-Bow
Royal Ghost
Poison Electro Wizard
Electro Wizard
Giant Skeleton Royal Ghost
Inferno Dragon

Defense Synergies 1 14

Tornado
Ice Wizard Poison Giant Skeleton X-Bow Electro Wizard Inferno Dragon
Poison
Tornado Ice Wizard Electro Wizard
Giant Skeleton
Tornado Ice Wizard Electro Wizard
X-Bow
Tornado Ice Wizard Electro Wizard
Ice Wizard
Tornado Poison Giant Skeleton X-Bow Inferno Dragon
Royal Ghost
Electro Wizard
Electro Wizard
Tornado Poison Giant Skeleton X-Bow Royal Ghost Inferno Dragon
Inferno Dragon
Tornado Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

X-Bow Electro Wizard
Inferno Dragon X-Bow Ice Wizard Electro Wizard
Tornado Giant Skeleton Ice Wizard Electro Wizard Inferno Dragon
Inferno Dragon Ice Wizard Electro Wizard
Tornado Poison Giant Skeleton X-Bow
Tornado X-Bow Ice Wizard Royal Ghost Electro Wizard
Tornado Electro Wizard Inferno Dragon Poison X-Bow Ice Wizard
Poison Giant Skeleton X-Bow Electro Wizard
Inferno Dragon Tornado X-Bow Ice Wizard
Tornado Giant Skeleton Ice Wizard Royal Ghost Electro Wizard
Poison Ice Wizard Electro Wizard Tornado Giant Skeleton X-Bow Royal Ghost
Inferno Dragon Tornado Poison Ice Wizard Electro Wizard
Giant Skeleton X-Bow Ice Wizard Electro Wizard
Tornado Poison X-Bow Royal Ghost Electro Wizard
Inferno Dragon X-Bow Electro Wizard
Tornado X-Bow Electro Wizard Inferno Dragon
Tornado Poison X-Bow Electro Wizard
Tornado X-Bow Ice Wizard Royal Ghost Electro Wizard
Tornado Poison Giant Skeleton Ice Wizard Royal Ghost Electro Wizard Inferno Dragon
Tornado Electro Wizard Inferno Dragon
Royal Ghost Poison Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton X-Bow Royal Ghost Electro Wizard
Poison Electro Wizard X-Bow Royal Ghost Inferno Dragon
Giant Skeleton Electro Wizard
Giant Skeleton Tornado X-Bow Electro Wizard
Giant Skeleton Inferno Dragon
Poison Tornado Ice Wizard Electro Wizard
Giant Skeleton Ice Wizard Electro Wizard
Giant Skeleton Inferno Dragon
Giant Skeleton Electro Wizard Tornado Poison X-Bow Inferno Dragon
Inferno Dragon
Inferno Dragon Giant Skeleton
Tornado Poison Giant Skeleton Electro Wizard
Giant Skeleton
Electro Wizard Tornado Poison Giant Skeleton X-Bow Inferno Dragon
Poison Giant Skeleton Ice Wizard Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton X-Bow Royal Ghost
Poison Tornado X-Bow Ice Wizard Royal Ghost Electro Wizard
Poison Giant Skeleton X-Bow
Poison Giant Skeleton
Poison
Poison Tornado Ice Wizard
Tornado Poison
Poison X-Bow Tornado Ice Wizard
Poison Tornado X-Bow
Tornado Poison X-Bow Electro Wizard
Poison Tornado X-Bow Electro Wizard
Poison Tornado
Poison
Poison X-Bow
Poison X-Bow
X-Bow Poison
Poison X-Bow
Tornado Poison
Poison X-Bow Electro Wizard
Tornado Poison X-Bow
Poison Giant Skeleton X-Bow
Tornado Poison
Tornado X-Bow
Poison X-Bow
Tornado Poison Ice Wizard
Inferno Dragon
Poison X-Bow Tornado Ice Wizard Royal Ghost Electro Wizard
Tornado Poison X-Bow
Poison Tornado X-Bow
Poison Tornado X-Bow Ice Wizard Electro Wizard
Electro Wizard Poison
Poison X-Bow
Poison Electro Wizard
Giant Skeleton
Poison
Electro Wizard X-Bow
Poison Tornado Ice Wizard Electro Wizard
Poison Electro Wizard
Poison
Tornado Poison Giant Skeleton
Tornado Poison Giant Skeleton Electro Wizard
Tornado Poison Electro Wizard
Poison Tornado Giant Skeleton X-Bow Royal Ghost Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: