My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Dark Prince Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Dark Prince Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Dark Prince Prince Inferno Dragon
Giant Snowball
Goblin Gang Goblin Barrel Baby Dragon Inferno Dragon
Zap
Goblin Gang Goblin Barrel Dark Prince Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Goblin Barrel Dark Prince
The Log
Goblin Gang Goblin Barrel Dark Prince Prince
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Goblin Barrel Baby Dragon Dark Prince Prince Inferno Dragon
Fireball
Goblin Gang Goblin Barrel Baby Dragon Inferno Dragon
Poison
Goblin Gang
Lightning
Baby Dragon Dark Prince Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Prince Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Baby Dragon Dark Prince Inferno Dragon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Goblin Barrel Baby Dragon

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Baby Dragon Dark Prince Mega Knight
Goblin Gang
Goblin Barrel Baby Dragon Dark Prince Prince
Goblin Barrel
Goblin Gang Dark Prince Prince Baby Dragon Mega Knight
Baby Dragon
Zap Goblin Gang Goblin Barrel Dark Prince Prince Inferno Dragon Mega Knight
Dark Prince
Goblin Barrel Prince Zap Goblin Gang Baby Dragon
Prince
Zap Goblin Barrel Dark Prince Mega Knight Goblin Gang Baby Dragon
Inferno Dragon
Mega Knight Baby Dragon
Mega Knight
Prince Inferno Dragon Zap Goblin Barrel Baby Dragon

Defense Synergies 1 14

Zap
Mega Knight Goblin Gang Baby Dragon Dark Prince Prince Inferno Dragon
Goblin Gang
Zap Dark Prince Prince Inferno Dragon
Goblin Barrel
Baby Dragon
Zap Dark Prince Prince Inferno Dragon Mega Knight
Dark Prince
Zap Goblin Gang Baby Dragon Prince
Prince
Zap Goblin Gang Baby Dragon Dark Prince
Inferno Dragon
Zap Goblin Gang Baby Dragon Mega Knight
Mega Knight
Zap Baby Dragon Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
Inferno Dragon Zap Goblin Gang Dark Prince Prince Mega Knight
Goblin Gang Prince Mega Knight Dark Prince Inferno Dragon
Prince Inferno Dragon Goblin Gang Dark Prince Mega Knight
Dark Prince Prince Mega Knight
Goblin Gang Zap Baby Dragon Dark Prince Mega Knight
Inferno Dragon Zap Goblin Gang Baby Dragon
Zap Baby Dragon Mega Knight
Inferno Dragon Goblin Gang Prince
Goblin Gang Dark Prince Prince Mega Knight
Goblin Gang Zap Baby Dragon Dark Prince Mega Knight
Inferno Dragon Zap Goblin Gang Baby Dragon
Prince Mega Knight Zap Goblin Gang Dark Prince
Mega Knight Zap Goblin Gang Baby Dragon Dark Prince Prince
Inferno Dragon Goblin Gang Prince Mega Knight
Zap Goblin Gang Prince Inferno Dragon Mega Knight
Mega Knight Goblin Gang Dark Prince Prince
Mega Knight Zap Goblin Gang Baby Dragon Dark Prince Prince
Zap Baby Dragon Dark Prince Inferno Dragon Mega Knight
Prince Inferno Dragon
Goblin Gang Dark Prince Mega Knight Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Dark Prince Prince
Zap Goblin Gang Baby Dragon Prince Inferno Dragon Mega Knight
Goblin Gang Mega Knight Zap Dark Prince Prince
Goblin Gang Dark Prince Prince Mega Knight Zap
Goblin Gang Dark Prince Prince Inferno Dragon Mega Knight
Zap Goblin Gang Baby Dragon
Goblin Gang Dark Prince Prince
Mega Knight Dark Prince Prince Inferno Dragon
Zap Mega Knight Baby Dragon Dark Prince Prince Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Dark Prince Prince
Mega Knight Zap Dark Prince Prince
Dark Prince Prince Mega Knight Goblin Gang
Baby Dragon Mega Knight
Goblin Gang Zap Baby Dragon Dark Prince Prince Inferno Dragon
Mega Knight Zap Baby Dragon Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Dark Prince Prince
Zap Baby Dragon Dark Prince Mega Knight
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Goblin Gang Prince
Zap Dark Prince Prince
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon Prince
Zap Baby Dragon
Baby Dragon Mega Knight
Zap Baby Dragon Dark Prince Prince Mega Knight
Zap Baby Dragon Mega Knight
Baby Dragon Prince Mega Knight
Prince
Zap Baby Dragon
Zap Baby Dragon Dark Prince Mega Knight
Inferno Dragon
Zap Baby Dragon
Zap Baby Dragon Prince Mega Knight
Zap Baby Dragon
Zap Baby Dragon
Zap
Zap Mega Knight
Zap
Prince Mega Knight
Zap Goblin Gang Dark Prince Prince
Zap Baby Dragon
Goblin Gang Baby Dragon Dark Prince Prince Mega Knight
Zap Baby Dragon
Zap
Dark Prince Prince Mega Knight
Zap Goblin Gang Baby Dragon
Zap
Zap Baby Dragon Dark Prince Prince Mega Knight

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