My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Baby Dragon Balloon Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Baby Dragon Balloon Inferno Dragon
Zap
Balloon Inferno Dragon
Barbarian Barrel
Ice Spirit Valkyrie Electro Wizard
The Log
Ice Spirit
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Valkyrie Baby Dragon Balloon Electro Wizard Inferno Dragon
Fireball
Baby Dragon Balloon Electro Wizard Inferno Dragon
Poison
Balloon Electro Wizard
Lightning
Valkyrie Baby Dragon Balloon Electro Wizard Inferno Dragon
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Valkyrie Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Valkyrie Baby Dragon Electro Wizard Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap The Log Valkyrie

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Balloon Baby Dragon Inferno Dragon
Zap
Ice Spirit Balloon Electro Wizard Valkyrie Baby Dragon The Log
Valkyrie
Ice Spirit Balloon Zap Baby Dragon Electro Wizard
Baby Dragon
Ice Spirit Zap Valkyrie Balloon Electro Wizard Inferno Dragon
Balloon
Ice Spirit Zap Valkyrie Baby Dragon The Log Electro Wizard
The Log
Zap Balloon
Electro Wizard
Zap Valkyrie Baby Dragon Balloon
Inferno Dragon
Ice Spirit Baby Dragon

Defense Synergies 2 17

Ice Spirit
Zap Valkyrie Baby Dragon The Log Electro Wizard Inferno Dragon
Zap
Ice Spirit Electro Wizard Valkyrie Baby Dragon The Log Inferno Dragon
Valkyrie
Ice Spirit Zap Baby Dragon The Log Electro Wizard
Baby Dragon
Ice Spirit Zap Valkyrie The Log Inferno Dragon
Balloon
The Log
Ice Spirit Zap Valkyrie Baby Dragon Electro Wizard Inferno Dragon
Electro Wizard
Zap Ice Spirit Valkyrie The Log Inferno Dragon
Inferno Dragon
Ice Spirit Zap Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon The Log Electro Wizard
Inferno Dragon Ice Spirit Zap Valkyrie The Log Electro Wizard
Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Valkyrie Electro Wizard
Valkyrie The Log
The Log Zap Valkyrie Baby Dragon Electro Wizard
Electro Wizard Inferno Dragon Ice Spirit Zap Baby Dragon
Zap Valkyrie Baby Dragon The Log Electro Wizard
Inferno Dragon
Ice Spirit Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Baby Dragon The Log
Inferno Dragon Zap Baby Dragon Electro Wizard
Ice Spirit Zap Valkyrie The Log Electro Wizard
Valkyrie Ice Spirit Zap Baby Dragon The Log Electro Wizard
Inferno Dragon Electro Wizard
Ice Spirit Zap The Log Electro Wizard Inferno Dragon
Valkyrie Electro Wizard
Ice Spirit Zap Valkyrie Baby Dragon The Log Electro Wizard
Zap Valkyrie Baby Dragon The Log Ice Spirit Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Electro Wizard
Electro Wizard Zap Valkyrie Baby Dragon The Log Inferno Dragon
Ice Spirit Zap Valkyrie The Log Electro Wizard
Valkyrie Zap The Log Electro Wizard
Valkyrie Inferno Dragon
Ice Spirit Zap Baby Dragon Electro Wizard
Valkyrie Electro Wizard
Valkyrie Inferno Dragon
Zap Electro Wizard Ice Spirit Valkyrie Baby Dragon The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie
Zap Valkyrie The Log Electro Wizard
Valkyrie
Valkyrie Baby Dragon
Electro Wizard Ice Spirit Zap Valkyrie Baby Dragon The Log Inferno Dragon
Valkyrie Zap Baby Dragon The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Zap Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Valkyrie The Log
Zap Valkyrie Baby Dragon The Log
Ice Spirit Zap Baby Dragon
Baby Dragon The Log
The Log Ice Spirit Zap Baby Dragon
The Log Zap
Electro Wizard
Zap Valkyrie The Log Electro Wizard
Zap Baby Dragon
Baby Dragon The Log
Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Zap Baby Dragon The Log Electro Wizard
Zap Valkyrie Baby Dragon The Log
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap The Log Ice Spirit Valkyrie Baby Dragon
Inferno Dragon
The Log Zap Baby Dragon Electro Wizard
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Zap Baby Dragon Electro Wizard
Zap Electro Wizard Ice Spirit
Zap The Log
Zap Ice Spirit Electro Wizard
The Log
Zap Electro Wizard Ice Spirit
Zap Baby Dragon Electro Wizard
The Log
Valkyrie Baby Dragon Electro Wizard
The Log Zap Baby Dragon
Zap
Zap Ice Spirit Baby Dragon The Log Electro Wizard
Zap Electro Wizard
Zap Baby Dragon The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: