My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Wizard Elixir Collector Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Inferno Dragon
Giant Snowball
Archers Inferno Dragon Lumberjack
Zap
Archers Inferno Dragon
Barbarian Barrel
Archers Wizard Lumberjack
The Log
Archers Lumberjack
Earthquake
Archers Elixir Collector
Arrows
Archers
Royal Delivery
Archers Wizard Inferno Dragon Lumberjack
Fireball
Archers Wizard Elixir Collector Inferno Dragon Lumberjack
Poison
Archers Wizard Elixir Collector
Lightning
Wizard Elixir Collector Inferno Dragon Lumberjack
Rocket
Wizard Elixir Collector Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Elixir Collector Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Inferno Dragon Lumberjack Giant Wizard Rocket Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Archers Inferno Dragon Lumberjack

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Archers Lumberjack
Archers
Zap Giant Inferno Dragon Lumberjack
Giant
Zap Archers Wizard Rocket Lumberjack
Wizard
Giant Lumberjack
Rocket
Giant
Elixir Collector
Inferno Dragon
Archers
Lumberjack
Zap Archers Giant Wizard

Defense Synergies 0 5

Zap
Archers Inferno Dragon Lumberjack
Archers
Zap Lumberjack
Giant
Wizard
Lumberjack
Rocket
Elixir Collector
Inferno Dragon
Zap
Lumberjack
Zap Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Wizard
Inferno Dragon Lumberjack Zap
Rocket Lumberjack Archers Inferno Dragon
Inferno Dragon Lumberjack
Rocket Lumberjack
Zap Archers Lumberjack
Rocket Inferno Dragon Zap Archers Wizard
Rocket Zap
Inferno Dragon Lumberjack
Archers Lumberjack
Archers Zap Wizard Lumberjack
Inferno Dragon Zap Archers Wizard
Lumberjack Zap Wizard Rocket
Wizard Rocket Zap Lumberjack
Inferno Dragon Lumberjack
Rocket Zap Inferno Dragon Lumberjack
Wizard Lumberjack
Zap Archers Wizard Lumberjack
Zap Wizard Archers Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Wizard Archers Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers
Zap Archers Wizard Rocket Inferno Dragon Lumberjack
Lumberjack Zap Rocket
Rocket Lumberjack Zap
Inferno Dragon Lumberjack
Wizard Rocket Zap Archers
Rocket Archers Lumberjack
Inferno Dragon Lumberjack
Zap Rocket Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
Rocket Zap
Rocket Wizard Lumberjack
Wizard Archers
Zap Archers Rocket Inferno Dragon Lumberjack
Zap Archers Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap
Rocket
Rocket
Wizard Rocket Zap
Wizard Zap Rocket
Archers Wizard
Zap Wizard
Zap Wizard
Rocket Lumberjack
Rocket Zap Wizard
Zap Archers Wizard Rocket
Rocket
Rocket
Zap
Rocket Zap Wizard
Wizard Rocket
Rocket
Rocket
Rocket Zap Archers Wizard
Rocket Zap Wizard
Rocket
Rocket Wizard
Rocket
Rocket Zap
Zap Wizard
Inferno Dragon
Zap Wizard
Zap Wizard
Rocket Zap
Zap Archers Wizard
Zap Rocket Wizard
Zap Wizard Rocket
Zap Rocket
Rocket Wizard
Zap Archers Rocket
Rocket Zap Archers Wizard
Wizard Rocket Lumberjack
Zap Wizard
Rocket Zap
Zap Rocket
Zap Rocket
Zap Rocket

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